/// <summary> /// Refreshes temporary material to see changes live when editing the surface. /// </summary> /// <returns>True if cannot refresh it, otherwise false.</returns> public bool RefreshTempMaterial() { // Early check if (_asset == null || _isWaitingForSurfaceLoad) { return(true); } // Check if surface has been edited if (_surface.IsEdited) { _surface.Save(); } return(false); }
/// <summary> /// Refreshes temporary material to see changes live when editing the surface. /// </summary> /// <returns>True if cannot refresh it, otherwise false.</returns> public bool RefreshTempMaterial() { // Early check if (_asset == null || _isWaitingForSurfaceLoad) { return(true); } // Check if surface has been edited if (_surface.IsEdited) { // Save surface var data = _surface.Save(); if (data == null) { // Error Editor.LogError("Failed to save material surface"); return(true); } // Create material info MaterialInfo info; FillMaterialInfo(out info); // Save data to the temporary material if (_asset.SaveSurface(data, info)) { // Error _surface.MarkAsEdited(); Editor.LogError("Failed to save material surface data"); return(true); } } return(false); }