Exemple #1
0
        public override void StartFrame(ref Microsoft.Xna.Framework.Matrix view, ref Microsoft.Xna.Framework.Matrix projection, Microsoft.Xna.Framework.BoundingFrustum frustrum)
        {
            rend = 0;
            MaterialSortedObjects.Clear();

            Vector3[] corners = new Vector3[8];
            frustrum.GetCorners(corners);
            List <I2DPhysicObject> objs = world.PhysicWorld.TestAABB(new Vector2(corners[0].X, corners[0].Y), new Vector2(corners[2].X, corners[2].Y));

            foreach (var item in objs)
            {
                I2DObject obj = item.Owner;
                if (!MaterialSortedObjects.ContainsKey(obj.Material.GetType()))
                {
                    MaterialSortedObjects[obj.Material.GetType()] = new List <I2DObject>();
                }

                MaterialSortedObjects[obj.Material.GetType()].Add(obj);
                rend++;
            }

            foreach (var obj  in ghosts)
            {
                if (!MaterialSortedObjects.ContainsKey(obj.Material.GetType()))
                {
                    MaterialSortedObjects[obj.Material.GetType()] = new List <I2DObject>();
                }
                MaterialSortedObjects[obj.Material.GetType()].Add(obj);
            }
            rend += ghosts.Count;
        }
Exemple #2
0
 public override void onObjectAdded(I2DObject obj)
 {
     if (!MaterialSortedObjects.ContainsKey(obj.Material.GetType()))
     {
         MaterialSortedObjects[obj.Material.GetType()] = new List <I2DObject>();
     }
     MaterialSortedObjects[obj.Material.GetType()].Add(obj);
 }