void OnEnable() { Renderer rend; if ((rend = GetComponent <Renderer> ()) != null) { block = new MaterialPropertyBlockChanied(rend); } }
partial void Init() { var rndr = transform.GetComponentInChildren <Renderer>(); this.block = new MaterialPropertyBlockChanied(rndr); this.color = _initColor = block.GetDefaultColor(PROP_COLOR); this.time = 0f; this.stencil = 0; }