Exemple #1
0
        //render mesh, update mesh
        private void RenderAndUpdateChunksOnMainThread()
        {
            MaterialPropertyBlock solidProperty  = MaterialProperties.GetSolidPropertyBlock();
            MaterialPropertyBlock liquidProperty = MaterialProperties.GetLiquidPropertyBlock();

            bool flag = true;

            lock (m_ChunksToRender)
            {
                HashSet <Vector2Int> .Enumerator iterator = m_ChunksToRender.GetEnumerator();

                while (iterator.MoveNext())
                {
                    Vector2Int chunkPos = iterator.Current;

                    if (!m_Chunks.TryGetValue(chunkPos, out Chunk chunk)) // 未加载完成
                    {
                        continue;
                    }

                    if (chunk.ShouldUpdateMesh && !chunk.IsBuildingMesh)
                    {
                        chunk.TryBuildingMeshAsync();
                    }

                    flag &= !chunk.IsBuildingMesh;

                    chunk.RenderChunk(m_SharedSolidMaterial, m_SharedLiquidMaterial, m_MainCamera, solidProperty, liquidProperty);
                }

                iterator.Dispose();
            }

            if (m_IsStartUp && flag && m_Chunks.Count > 0 && m_ChunksToLoad.Count == 0)
            {
                m_IsStartUp = false;
                OnChunksReadyWhenStartingUp?.Invoke();
            }
        }