private void updateText() { var pos = selector.position; text.text = "[" + pos.x + ", " + pos.y + ", " + pos.z + "]" + "\n" + map.blockType.getEnumValue(pos).NAME + " " + MaterialMap.get().material(map.blockType.getMaterial(pos)).name; }
private void createLayerGroup(string tag, int totalThickness, string type) { List <Material_> materials = MaterialMap.get().getByTag(tag); int singleLayerThickness = totalThickness / materials.Count; materials.ForEach(material => layers.Add(generateLayer(material.name, singleLayerThickness - 1, singleLayerThickness + 1))); Debug.Log(type + " stone layers created, total: " + totalThickness + ", single: " + singleLayerThickness); }
private void updateText() { if (cacheTarget == modelPosition) { return; } var pos = modelPosition; if (!map.inMap(pos)) { return; } text.text = "[" + pos.x + ", " + pos.y + ", " + pos.z + "]" + "\n" + map.blockType.getEnumValue(pos).NAME + " " + MaterialMap.get().material(map.blockType.getMaterial(pos)).name; cacheTarget = modelPosition; }
public EcsEntity generateItem(string typeName, string materialName, Vector3Int position, EcsEntity entity) { ItemType type = ItemTypeMap.getItemType(typeName); if (type == null) { Debug.LogError("Type " + typeName + " not found."); } Material_ material = MaterialMap.get().material(materialName); entity.Replace(new ItemComponent { material = material.id, type = typeName, materialString = material.name, volume = 1, weight = material.density * 1 }); entity.Replace(new PositionComponent { position = position }); entity.Replace(new NameComponent()); // entity.Replace(new ItemVisualComponent()); return(entity); }
public void loadAll() { SpriteAtlas atlas = Resources.Load <SpriteAtlas>("tilesets/local_blocks/blockSpriteAtlas"); List <Material_> materials = MaterialMap.get().all; foreach (Material_ material in materials) { if (material.tileset != null) { Sprite sprite = getSprite(atlas, material); Dictionary <string, Tile> tileset = loader.slice(sprite); tileset.Values.ToList().ForEach(tile => tile.color = material.color); // update tile colors tilesets.Add(material.name, tileset); } } Sprite selection = atlas.GetSprite("selection"); Dictionary <string, Tile> tileset2 = loader.slice(selection); tilesets.Add("selection", tileset2); flushNotFound(); }
public void setRaw(int x, int y, int z, int value, string material) => setRaw(x, y, z, value, MaterialMap.get().id(material));
private string selectMaterial(int x, int y, int z) { return(MaterialMap.get().material(map.blockType.material[x, y, z]).name); }