private void GetDefaultMaterial() { if (MaterialLinkers != null) { return; } List <Renderer> Renderers = new List <Renderer>(); MeshRenderer[] MeshRenderers = gameObject.GetComponentsInChildren <MeshRenderer>(); SkinnedMeshRenderer[] SkinnedMeshRenderers = gameObject.GetComponentsInChildren <SkinnedMeshRenderer>(); foreach (MeshRenderer mr in MeshRenderers) { Renderers.Add(mr); } foreach (SkinnedMeshRenderer smr in SkinnedMeshRenderers) { Renderers.Add(smr); } List <MaterialLinker> materialLinkers = new List <MaterialLinker>(); foreach (Renderer meshrenderer in Renderers) { MaterialLinker materialLinker = new MaterialLinker(); materialLinker.meshRenderer = meshrenderer; materialLinker.material = meshrenderer.material; materialLinkers.Add(materialLinker); } MaterialLinkers = materialLinkers; }
private void HandleReset() { MaterialLinker.UnlinkAll(current.materials[0]); }