public void SetRadius(float radius) { /* Set sphere collider radius for ray casting */ float scaling = transform.localScale.x; SphereCollider collider = GetComponent <SphereCollider>(); if (collider != null) { collider.radius = radius / scaling; } /* Set material radius */ material_block_.SetRadius(radius); }
private void Start() { MaterialBlockSphere material_block_ = GetComponent <MaterialBlockSphere>(); material_block_.SetRadius(AtomicRadii.ball_and_stick_radius); }