static int GameUpdate(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); MatchStateTipOff obj = (MatchStateTipOff)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateTipOff"); IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number)); obj.GameUpdate(arg0); return(0); }