static int GameUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStateTipOff obj = (MatchStateTipOff)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateTipOff");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.GameUpdate(arg0);
        return(0);
    }