void Awake() { if (instance == null) { instance = this; } }
private IEnumerator RoomCheck() { yield return(new WaitForSeconds(3)); if (!isInGame) { MatchMakingManager manager = MatchMakingManager.Singleton; RoomInfo[] rooms = PhotonNetwork.GetRoomList(); manager.AddMatches(rooms); yield return(new WaitForSeconds(5)); StartCoroutine(RoomCheck()); } }