private void PerformTeleport(Player player, MatchColor color) { GameObject target = null; switch(color) { case MatchColor.White: target = endMark; break; case MatchColor.Red: target = redMark; break; case MatchColor.Blue: target = blueMark; break; case MatchColor.Green: target = greenMark; break; } if(target) { Vector3 start = player.transform.position; Vector3 end = target.transform.position; end.z = start.z; player.transform.position = end; player.stuffuvSpawner.DestroyStuffuvs(); if(areaspawner) player.SetSpawner(areaspawner); if(makeStuffuvs) player.stuffuvSpawner.SpawnStuffuvsAroundTarget(); } }
public void HandleMatchLight(MatchColor color) { heldMatch = color; if(onTeleporter) { tp.DoTeleport(this, color); } }
private void SelectByColor(MatchColor color) { GameObject target = null; switch (color) { case MatchColor.White: target = whiteMatch; break; case MatchColor.Red: target = redMatch; break; case MatchColor.Blue: target = blueMatch; break; case MatchColor.Green: target = greenMatch; break; } if (target) { MoveSelectTo(target); selection = color; } }
public void HandleMatchLight(MatchColor color) { heldMatch = color; if (onTeleporter) { tp.DoTeleport(this, color); } }
private void MoveSelectTo(GameObject match) { Vector3 start = transform.position; Vector3 end = match.transform.position; end.z = start.z; transform.position = end; selection = MatchColor.Invalid; }
void DisableStriker() { var renderers = gameObject.GetComponentsInChildren<Renderer>(); foreach(Renderer r in renderers) { r.enabled = false; lightAttempt = MatchColor.Invalid; } }
void Reset() { HideStriker(); strikerEnabled = false; lightAttempt = MatchColor.Invalid; SetBubbleToStart(); bubbleDirection = RIGHT; bubbleSpeed = MIN_SPEED; }
public void KillPlayer() { white = red = blue = green = 0; heldMatch = MatchColor.Invalid; Spawner s = spawner.GetComponent<Spawner>(); if(s) { s.Respawn(this); } }
void DisableStriker() { var renderers = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in renderers) { r.enabled = false; lightAttempt = MatchColor.Invalid; } }
public void DoTeleport(Player player, MatchColor color) { if(teleportToSpawner) { Spawner s = teleportToSpawner.GetComponent<Spawner>(); if(s) { player.SetSpawner(teleportToSpawner); s.Respawn(player); } } else PerformTeleport(player, color); }
public void KillPlayer() { white = red = blue = green = 0; heldMatch = MatchColor.Invalid; Spawner s = spawner.GetComponent <Spawner>(); if (s) { s.Respawn(this); } }
private bool CheckSelectionIsZero(MatchColor col) { switch(col) { case MatchColor.White: return player.WhiteMatches() == 0; case MatchColor.Red: return player.RedMatches() == 0; case MatchColor.Blue: return player.BlueMatches() == 0; case MatchColor.Green: return player.GreenMatches() == 0; } return false; }
public override string DebugPrint() { if (MoveVector.X >= 0) { return(string.Format( "-IF|{0}+", MatchColor.ShortFormat() ).Center(10)); } return(string.Format( "+IF|{0}-", MatchColor.ShortFormat() ).Center(10)); }
public void DoTeleport(Player player, MatchColor color) { if (teleportToSpawner) { Spawner s = teleportToSpawner.GetComponent <Spawner>(); if (s) { player.SetSpawner(teleportToSpawner); s.Respawn(player); } } else { PerformTeleport(player, color); } }
private bool CheckSelectionIsZero(MatchColor col) { switch (col) { case MatchColor.White: return(player.WhiteMatches() == 0); case MatchColor.Red: return(player.RedMatches() == 0); case MatchColor.Blue: return(player.BlueMatches() == 0); case MatchColor.Green: return(player.GreenMatches() == 0); } return(false); }
void OnTriggerEnter(Collider other) { tp = other.gameObject.GetComponent <TeleporterController>(); if (tp) { onTeleporter = true; return; } MatchBook mb = other.gameObject.GetComponent <MatchBook>(); if (mb) { bool pickedup = mb.PickUp(); if (pickedup) { Debug.Log("Picked up a matchbook"); MatchColor col = mb.GetColor(); switch (col) { case MatchColor.White: white += mb.quantity; break; case MatchColor.Red: red += mb.quantity; break; case MatchColor.Blue: blue += mb.quantity; break; case MatchColor.Green: green += mb.quantity; break; } } } Stuffuv stuffuv = other.gameObject.GetComponent <Stuffuv>(); if (stuffuv) { KillPlayer(); } }
public void UseMatch(MatchColor color) { switch (color) { case MatchColor.White: white--; break; case MatchColor.Red: red--; break; case MatchColor.Blue: blue--; break; case MatchColor.Green: green--; break; } }
private void SelectByColor(MatchColor color) { GameObject target = null; switch(color) { case MatchColor.White: target = whiteMatch; break; case MatchColor.Red: target = redMatch; break; case MatchColor.Blue: target = blueMatch; break; case MatchColor.Green: target = greenMatch; break; } if(target) { MoveSelectTo(target); selection = color; } }
private void PerformTeleport(Player player, MatchColor color) { GameObject target = null; switch (color) { case MatchColor.White: target = endMark; break; case MatchColor.Red: target = redMark; break; case MatchColor.Blue: target = blueMark; break; case MatchColor.Green: target = greenMark; break; } if (target) { Vector3 start = player.transform.position; Vector3 end = target.transform.position; end.z = start.z; player.transform.position = end; player.stuffuvSpawner.DestroyStuffuvs(); if (areaspawner) { player.SetSpawner(areaspawner); } if (makeStuffuvs) { player.stuffuvSpawner.SpawnStuffuvsAroundTarget(); } } }
void Update() { sprite.renderer.enabled = player.HasAnyMatches(); if(w != player.WhiteMatches()) { w = player.WhiteMatches(); whiteCount.text = player.WhiteMatches().ToString(); whiteCount.Commit(); } if(r != player.RedMatches()) { r = player.RedMatches(); redCount.text = player.RedMatches().ToString(); redCount.Commit(); } if(b != player.BlueMatches()) { b = player.BlueMatches(); blueCount.text = player.BlueMatches().ToString(); blueCount.Commit(); } if(g != player.GreenMatches()) { g = player.GreenMatches(); greenCount.text = player.GreenMatches().ToString(); greenCount.Commit(); } if(!player.HasAnyMatches()) { selection = MatchColor.Invalid; noMatches = true; return; } if(noMatches || CheckSelectionIsZero(selection)) { noMatches = false; if(player.WhiteMatches() > 0) SelectByColor(MatchColor.White); else if(player.RedMatches() > 0) SelectByColor(MatchColor.Red); else if(player.BlueMatches() > 0) SelectByColor(MatchColor.Blue); else if(player.GreenMatches() > 0) SelectByColor(MatchColor.Green); } if(Input.GetKeyUp (KeyCode.Alpha1) && player.WhiteMatches() > 0) { SelectByColor(MatchColor.White); } if(Input.GetKeyUp (KeyCode.Alpha2) && player.RedMatches() > 0) { SelectByColor(MatchColor.Red); } if(Input.GetKeyUp (KeyCode.Alpha3) && player.BlueMatches() > 0) { SelectByColor(MatchColor.Blue); } if(Input.GetKeyUp (KeyCode.Alpha4) && player.GreenMatches() > 0) { SelectByColor(MatchColor.Green); } }
void Update() { if (darkness.IsDarkDisabled()) { return; } Player p = target.GetComponent <Player>(); if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift)) { Debug.Log(p.HoldingMatch()); if (p.HoldingMatch()) { SnuffMatch(true); } return; } //* if (!strikerEnabled && p && !p.HasAnyMatches()) { Reset(); SetBubbleToStart(); strikerEnabled = false; return; } if (!strikerEnabled) { if (Input.GetKeyDown(KeyCode.Space)) { if (p.HoldingMatch() && darkness.GetDarkLevel() == 1) { p.SnuffMatch(); } if (!p.HoldingMatch()) { strikerEnabled = true; matchSounds.PlayStrikeSound(); darkness.FlashDarkness(); lightAttempt = selector.GetSelection(); p.UseMatch(lightAttempt); } } return; } else { var renderers = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in renderers) { r.enabled = true; } if (Input.GetKeyDown(KeyCode.Space)) { darkness.FlashDarkness(); if (!CheckStrike()) { Fail(); } else { Success(); } } } //*/ }
public void SnuffMatch() { Debug.Log("Match snuffed"); heldMatch = MatchColor.Invalid; }
public void UseMatch(MatchColor color) { switch(color) { case MatchColor.White: white--; break; case MatchColor.Red: red--; break; case MatchColor.Blue: blue--; break; case MatchColor.Green: green--; break; } }
public void HandleMatchFromRespawn() { heldMatch = MatchColor.White; darkness.MaxLight(); }
public void ResetMatches() { Debug.Log("Match resets"); heldMatch = MatchColor.White; white = red = blue = green = 0; }
void Update() { if(darkness.IsDarkDisabled()) return; Player p = target.GetComponent<Player>(); if(Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift)) { Debug.Log(p.HoldingMatch()); if(p.HoldingMatch()) { SnuffMatch(true); } return; } //* if(!strikerEnabled && p && !p.HasAnyMatches()) { Reset (); SetBubbleToStart(); strikerEnabled = false; return; } if(!strikerEnabled) { if(Input.GetKeyDown(KeyCode.Space)) { if(p.HoldingMatch() && darkness.GetDarkLevel() == 1) { p.SnuffMatch(); } if(!p.HoldingMatch()) { strikerEnabled = true; matchSounds.PlayStrikeSound(); darkness.FlashDarkness(); lightAttempt = selector.GetSelection(); p.UseMatch(lightAttempt); } } return; } else { var renderers = gameObject.GetComponentsInChildren<Renderer>(); foreach(Renderer r in renderers) { r.enabled = true; } if(Input.GetKeyDown(KeyCode.Space)) { darkness.FlashDarkness(); if(!CheckStrike()) { Fail (); } else Success(); } } //*/ }
void Update() { sprite.renderer.enabled = player.HasAnyMatches(); if (w != player.WhiteMatches()) { w = player.WhiteMatches(); whiteCount.text = player.WhiteMatches().ToString(); whiteCount.Commit(); } if (r != player.RedMatches()) { r = player.RedMatches(); redCount.text = player.RedMatches().ToString(); redCount.Commit(); } if (b != player.BlueMatches()) { b = player.BlueMatches(); blueCount.text = player.BlueMatches().ToString(); blueCount.Commit(); } if (g != player.GreenMatches()) { g = player.GreenMatches(); greenCount.text = player.GreenMatches().ToString(); greenCount.Commit(); } if (!player.HasAnyMatches()) { selection = MatchColor.Invalid; noMatches = true; return; } if (noMatches || CheckSelectionIsZero(selection)) { noMatches = false; if (player.WhiteMatches() > 0) { SelectByColor(MatchColor.White); } else if (player.RedMatches() > 0) { SelectByColor(MatchColor.Red); } else if (player.BlueMatches() > 0) { SelectByColor(MatchColor.Blue); } else if (player.GreenMatches() > 0) { SelectByColor(MatchColor.Green); } } if (Input.GetKeyUp(KeyCode.Alpha1) && player.WhiteMatches() > 0) { SelectByColor(MatchColor.White); } if (Input.GetKeyUp(KeyCode.Alpha2) && player.RedMatches() > 0) { SelectByColor(MatchColor.Red); } if (Input.GetKeyUp(KeyCode.Alpha3) && player.BlueMatches() > 0) { SelectByColor(MatchColor.Blue); } if (Input.GetKeyUp(KeyCode.Alpha4) && player.GreenMatches() > 0) { SelectByColor(MatchColor.Green); } }