Exemple #1
0
    void Update()
    {
        instance = this;
        var energy = (Time.time / 2.0f) % 10 / 10;
        var life   = (Time.time % 10) / 10;

        energyBar.transform.localScale = new Vector3(energy, 1, 1);
        lifeBar.transform.localScale   = new Vector3(life, 1, 1);
        if (hasChanges && match3 != null)
        {
            if (waitCounter++ < waitTime)
            {
                return;
            }

            hasChanges = !match3.check();

            if (state == NeedsFallDown)
            {
                fallDown();
                state = NeedsRefill;
            }
            else if (state == NeedsRefill)
            {
                refill();
                state = Done;
            }
            else if (hasChanges && state == Done)
            {
                delete();
                state = NeedsFallDown;
                comboCounter++;
                text = "Points: " + points + "   Combo: x" + comboCounter;
            }
            else
            {
                comboCounter = 0;
                text         = "Points: " + points;
            }
            waitCounter = 0;
        }
        output.text = text;

        //Resolution res = Screen.currentResolution;
        //screen = new Vector3 (res.width, res.height);

        if (lastScale == scale)
        {
            return;
        }
        match3 = new Match3();
        match3.init(w, h);
        hasChanges = true;
        lastScale  = scale;
        foreach (var item in gameObject.GetComponentsInChildren <Tile>())
        {
            if (item.tag != "keep")
            {
                Destroy(item.gameObject);
            }
        }
        data = new TileData[h][];
        //size = (int) (scale * 3);
        for (int y = 0; y < h; y++)
        {
            var row = new TileData[w];
            for (int x = 0; x < w; x++)
            {
                row [x] = new TileData {
                    y = y, x = x
                };
            }
            data [y] = row;
        }
        for (int tempY = 0; tempY < h; tempY++)
        {
            for (int tempX = 0; tempX < w; tempX++)
            {
                createButton(tempY, tempX, data [tempY] [tempX]);
            }
        }
        refreshColours();
    }