public static void GetSymmetricSvd(SMat3 a, SMat3 vtav, Mat3 v, double tol, int max_sweeps) { vtav.SetSymmetric(a); v.Set(1, 0, 0, 0, 1, 0, 0, 0, 1); double delta = tol * MatUtils.Norm(vtav); for (int i = 0; i < max_sweeps && MatUtils.off(vtav) > delta; ++i) { Rotate01(vtav, v); Rotate02(vtav, v); Rotate12(vtav, v); } }