Exemple #1
0
        public override void solveVelocityConstraints(SolverData data)
        {
            Vec2   vA = data.velocities[m_indexA].v;
            double wA = data.velocities[m_indexA].w;
            Vec2   vB = data.velocities[m_indexB].v;
            double wB = data.velocities[m_indexB].w;

            double mA = m_invMassA, mB = m_invMassB;
            double iA = m_invIA, iB = m_invIB;

            Vec2 Cdot1 = pool.popVec2();
            Vec2 P     = pool.popVec2();
            Vec2 temp  = pool.popVec2();

            if (m_frequencyHz > 0.0d)
            {
                double Cdot2 = wB - wA;

                double impulse2 = -m_mass.ez.z * (Cdot2 + m_bias + m_gamma * m_impulse.z);
                m_impulse.z += impulse2;

                wA -= iA * impulse2;
                wB += iB * impulse2;

                Vec2.crossToOutUnsafe(wB, m_rB, Cdot1);
                Vec2.crossToOutUnsafe(wA, m_rA, temp);
                Cdot1.addLocal(vB).subLocal(vA).subLocal(temp);

                Vec2 impulse1 = P;
                Mat33.mul22ToOutUnsafe(m_mass, Cdot1, impulse1);
                impulse1.negateLocal();

                m_impulse.x += impulse1.x;
                m_impulse.y += impulse1.y;

                vA.x -= mA * P.x;
                vA.y -= mA * P.y;
                wA   -= iA * Vec2.cross(m_rA, P);

                vB.x += mB * P.x;
                vB.y += mB * P.y;
                wB   += iB * Vec2.cross(m_rB, P);
            }
            else
            {
                Vec2.crossToOutUnsafe(wA, m_rA, temp);
                Vec2.crossToOutUnsafe(wB, m_rB, Cdot1);
                Cdot1.addLocal(vB).subLocal(vA).subLocal(temp);
                double Cdot2 = wB - wA;

                Vec3 Cdot = pool.popVec3();
                Cdot.set(Cdot1.x, Cdot1.y, Cdot2);

                Vec3 impulse = pool.popVec3();
                Mat33.mulToOutUnsafe(m_mass, Cdot, impulse);
                impulse.negateLocal();
                m_impulse.addLocal(impulse);

                P.set(impulse.x, impulse.y);

                vA.x -= mA * P.x;
                vA.y -= mA * P.y;
                wA   -= iA * (Vec2.cross(m_rA, P) + impulse.z);

                vB.x += mB * P.x;
                vB.y += mB * P.y;
                wB   += iB * (Vec2.cross(m_rB, P) + impulse.z);

                pool.pushVec3(2);
            }

//    data.velocities[m_indexA].v.set(vA);
            data.velocities[m_indexA].w = wA;
//    data.velocities[m_indexB].v.set(vB);
            data.velocities[m_indexB].w = wB;

            pool.pushVec2(3);
        }