// Use this for initialization void Start() { anim = GetComponent <Animator>(); GameObject buttonTopObj = getChildGameObject("Top"); buttonTopRenderer = buttonTopObj.GetComponent <Renderer>(); mastermindScript = GameObject.Find("Mastermind").GetComponent <Mastermind_Script>(); }
void Start() { m_HingeJoint = GetComponent <HingeJoint>(); isWLeverUp = true; lastHandlePosition = upPosition; GameObject wLeverTopObj = getChildGameObject("Top"); wLeverTopRenderer = wLeverTopObj.GetComponent <Renderer>(); startcolor = wLeverTopRenderer.material.color; mastermindScript = GameObject.Find("Mastermind").GetComponent <Mastermind_Script>(); }
void Start() { anim = GetComponent <Animator>(); isLLeverUp = true; mastermindScript = GameObject.Find("Mastermind").GetComponent <Mastermind_Script>(); }