void Awake() { stream = MasterStream.Instance; splines.AddRange(this.GetComponentsInChildren <SplineLimb>()); renderers.AddRange(this.GetComponentsInChildren <SkinnedMeshRenderer>()); this.InitObjectControllers(); }
// Use this for initialization void Start() { stream = MasterStream.Instance; eventData.module = this; }
void Start() { stream = MasterStream.Instance; }