Exemple #1
0
    public void Initialize()
    {
        DataCharaParam   data_chara   = DataManager.Instance.dataChara.list.Find(p => p.status == DataChara.STATUS.USING.ToString());
        MasterCharaParam master_chara = DataManager.Instance.masterChara.list.Find(p => p.chara_id == data_chara.chara_id);

        m_imgChara.sprite = m_spriteAtlas.GetSprite(master_chara.GetIconName());

        int position = 1;

        foreach (IconSkill icon in m_iconSkillList)
        {
            DataSkillParam data = DataManager.Instance.dataSkill.list.Find(p => p.position == position);
            if (data == null)
            {
                data = new DataSkillParam(0, position);
            }
            MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id);
            icon.Initialize(data, master);
            position += 1;
        }

        DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
        MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

        //Debug.Log(data_potion.potion_id);
        //Debug.Log(master_potion.potion_id);
        m_iconPotion.Initialize(data_potion, master_potion);
    }
Exemple #2
0
        private void use_potion()
        {
            DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
            MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

            if (0 < data_potion.num)
            {
                data_potion.num -= 1;
                gamemain.player_chara.Heal(master_potion.heal);

                gamemain.icon_potion.UseUpdate();
            }
        }
Exemple #3
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        public override void OnEnter()
        {
            base.OnEnter();
            DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
            MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

            if (DataManager.Instance.UseCoin(master_potion.add_coin))
            {
                data_potion.num += 1;
            }
            DataManager.Instance.dataPotion.Save();
            DataManager.Instance.user_data.Save();

            Finish();
        }
Exemple #4
0
    public void Initialize(int _iCoin)
    {
        DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
        MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

        m_iconPotion.Initialize(data_potion, master_potion);

        if (0 < master_potion.next_potion_id)
        {
            m_txtUpgradePrice.text = master_potion.upgrade_coin.ToString();
        }
        else
        {
            m_txtUpgradePrice.text = "-----";
        }
        m_txtAddPrice.text = master_potion.add_coin.ToString();

        m_btnUpgrade.interactable = (master_potion.upgrade_coin <= _iCoin);
        m_btnAdd.interactable     = (master_potion.add_coin <= _iCoin && data_potion.num < Defines.POTION_LIMIT);


        if (master_potion.next_potion_id == 0)
        {
            m_txtLabelUpgrade.text = "ポーション\nアップグレード\n<color=red>強化上限です</color";
        }
        else if (_iCoin < master_potion.upgrade_coin)
        {
            m_txtLabelUpgrade.text = "ポーション\nアップグレード\nコイン不足";
        }
        else
        {
            m_txtLabelUpgrade.text = "ポーション\nアップグレード";
        }


        if (Defines.POTION_LIMIT <= data_potion.num)
        {
            m_txtLabelAdd.text = "追加購入\n<color=red>所持数の上限</color>";
        }
        else if (_iCoin < master_potion.add_coin)
        {
            m_txtLabelAdd.text = "追加購入\n<color=red>コインが足りません</color>";
        }
        else
        {
            m_txtLabelAdd.text = "追加購入";
        }
    }
Exemple #5
0
    public void Initialize(DataPotionParam _data, MasterPotionParam _master)
    {
        m_dataPotion   = _data;
        m_masterPotion = _master;

        m_btn.onClick.RemoveAllListeners();

        if (m_masterPotion == null)
        {
            Debug.Log(m_dataPotion.potion_id);
        }
        m_txtName.text     = m_masterPotion.name;
        m_imgPotion.sprite = m_spriteAtlas.GetSprite(m_masterPotion.sprite_name);

        m_txtNum.text      = string.Format("x{0}", _data.num);
        m_txtCoolTime.text = string.Format("{0:0.00}秒", m_masterPotion.cool_time);
    }
Exemple #6
0
        public override void OnEnter()
        {
            base.OnEnter();

            float fAutoPotionRate = DataManager.Instance.user_data.ReadFloat(Defines.KEY_AUTOPOTION_RATE);

            gamemain.m_btnAuto.Initialize(DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOMOVE) != 0);
            gamemain.m_btnAutoPotion.Initialize(
                DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOPOTION) != 0,
                fAutoPotionRate);

            gamemain.player_chara.gameObject.SetActive(true);

            gamemain.m_panelPauseMenu.m_soundvolumeBGM.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_BGM));
            BGMControl.Instance.Play("anime_06_loop");

            gamemain.m_panelPauseMenu.m_soundvolumeSE.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_SE));
            //Debug.Log( string.Format("floor_id={0}", DataManager.Instance.game_data.ReadInt("floor_id")));

            int floor_id = DataManager.Instance.game_data.ReadInt("floor_id");

            gamemain.m_txtFloor.text = string.Format("{0}", floor_id);

            gamemain.master_floor_param = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == floor_id);
            gamemain.master_stage_param = DataManager.Instance.masterStage.list.Find(p => p.stage_id == gamemain.master_floor_param.stage_id);

            gamemain.background.spr_renderer.sprite = gamemain.m_spriteAtlasBackground.GetSprite(gamemain.master_stage_param.bg_name);

            //gamemain.player_chara.Damage(10);


            DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
            MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

            gamemain.icon_potion.InitializeGame(data_potion, master_potion);

            gamemain.icon_skill_arr = gamemain.m_goIconRoot.GetComponentsInChildren <IconSkill>();
            for (int i = 0; i < gamemain.icon_skill_arr.Length; i++)
            {
                int            position = i + 1;
                DataSkillParam data     = DataManager.Instance.dataSkill.list.Find(p => p.position == position);
                if (data == null)
                {
                    data = new DataSkillParam(0, position);
                }
                MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id);
                gamemain.icon_skill_arr[i].InitializeGame(data, master);
            }

            #region 敵
            gamemain.m_prefEnemy.gameObject.SetActive(false);
            //gamemain.m_prefEnemyHpBar.gameObject.SetActive(false);

            foreach (GameObject zako_pos in gamemain.zako_position)
            {
                MonoBehaviourEx.DeleteObjects <Transform>(zako_pos);
                create_enemy(
                    gamemain.master_floor_param.enemy_id,
                    gamemain.master_floor_param.enemy_level,
                    zako_pos, false);
            }
            MonoBehaviourEx.DeleteObjects <Transform>(gamemain.boss_position);
            create_enemy(
                gamemain.master_floor_param.boss_enemy_id,
                gamemain.master_floor_param.boss_level,
                gamemain.boss_position, true);


            #endregion
        }
Exemple #7
0
 public void InitializeGame(DataPotionParam _data, MasterPotionParam _master)
 {
     Initialize(_data, _master);
     m_animator.speed = 1 / _master.cool_time;
     m_animator.SetBool("enable", 0 < _data.num);
 }