private async Task <bool> HandOver() { var masterpieceSupply = new MasterPieceSupply(); if (!masterpieceSupply.IsValid && !await masterpieceSupply.Refresh(5000)) { return(false); } if (item == null || item.Item == null) { SelectYesno.ClickNo(); await masterpieceSupply.CloseInstanceGently(15); return(false); } StatusText = Localization.Localization.ExTurnInCollectable_TurnIn; var itemName = item.Item.CurrentLocaleName; if (!await masterpieceSupply.TurnInAndHandOver(index, item)) { Logger.Error(Localization.Localization.ExTurnInCollectable_TurnInError); Blacklist.Add( (uint)item.Pointer.ToInt64(), BlacklistFlags.Loot, TimeSpan.FromMinutes(3), Localization.Localization.ExTurnInCollectable_TurnInBlackList); item = null; index = 0; if (SelectYesno.IsOpen) { SelectYesno.ClickNo(); await Coroutine.Sleep(200); } if (Request.IsOpen) { Request.Cancel(); await Coroutine.Sleep(200); } return(true); } Logger.Info(Localization.Localization.ExTurnInCollectable_TurnInSuccessful, itemName, WorldManager.EorzaTime); turnedItemsIn = true; index = 0; if (!await Coroutine.Wait(1000, () => item == null)) { item = null; } return(true); }
private async Task <bool> MoveToShopNpc() { var masterPieceSupply = new MasterPieceSupply(); if (await masterPieceSupply.Refresh(2000)) { await masterPieceSupply.CloseInstanceGently(); } if (ExProfileBehavior.Me.Location.Distance(shopExchangeCurrencyNpc.Location) <= 4) { // we are already there, continue return(false); } await shopExchangeCurrencyNpc.Location.MoveTo( radius : 3.9f, name : Location + " ShopNpcId: " + shopExchangeCurrencyNpc.NpcId); Navigator.Stop(); return(false); }
private async Task<bool> HandOver() { var masterpieceSupply = new MasterPieceSupply(); if (!masterpieceSupply.IsValid && !await masterpieceSupply.Refresh(5000)) { return false; } if (item == null || item.Item == null) { SelectYesno.ClickNo(); await masterpieceSupply.CloseInstanceGently(15); return false; } StatusText = Localization.Localization.ExTurnInCollectable_TurnIn; var itemName = item.Item.CurrentLocaleName; if (!await masterpieceSupply.TurnInAndHandOver(index, item)) { Logger.Error(Localization.Localization.ExTurnInCollectable_TurnInError); Blacklist.Add( (uint) item.Pointer.ToInt32(), BlacklistFlags.Loot, TimeSpan.FromMinutes(3), Localization.Localization.ExTurnInCollectable_TurnInBlackList); item = null; index = 0; if (SelectYesno.IsOpen) { SelectYesno.ClickNo(); await Coroutine.Sleep(200); } if (Request.IsOpen) { Request.Cancel(); await Coroutine.Sleep(200); } return true; } Logger.Info(Localization.Localization.ExTurnInCollectable_TurnInSuccessful, itemName, WorldManager.EorzaTime); turnedItemsIn = true; index = 0; if (!await Coroutine.Wait(1000, () => item == null)) { item = null; } return true; }
private async Task<bool> MoveToShopNpc() { var masterPieceSupply = new MasterPieceSupply(); if (await masterPieceSupply.Refresh(2000)) { await masterPieceSupply.CloseInstanceGently(); } if (ExProfileBehavior.Me.Location.Distance(shopExchangeCurrencyNpc.Location) <= 4) { // we are already there, continue return false; } await shopExchangeCurrencyNpc.Location.MoveTo( radius: 3.9f, name: Location + " ShopNpcId: " + shopExchangeCurrencyNpc.NpcId); Navigator.Stop(); return false; }
private async Task<bool> HandOver() { var masterpieceSupply = new MasterPieceSupply(); if (!masterpieceSupply.IsValid && !await masterpieceSupply.Refresh(2000)) { return false; } if (item == null || item.Item == null) { SelectYesno.ClickNo(); await masterpieceSupply.CloseInstanceGently(15); return false; } StatusText = "Turning in items"; var itemName = item.Item.EnglishName; if (!await masterpieceSupply.TurnInAndHandOver(index, item)) { Logger.Error("An error has occured while turning in the item"); Blacklist.Add( (uint)item.Pointer.ToInt32(), BlacklistFlags.Loot, TimeSpan.FromMinutes(3), "Don't turn in this item for 3 minutes"); item = null; index = 0; if (SelectYesno.IsOpen) { SelectYesno.ClickNo(); await Coroutine.Sleep(200); } if (Request.IsOpen) { Request.Cancel(); await Coroutine.Sleep(200); } return true; } Logger.Info("Turned in {0} at {1} ET", itemName, WorldManager.EorzaTime); turnedItemsIn = true; index = 0; if (!await Coroutine.Wait(1000, () => item == null)) { item = null; } return true; }