private static IEnumerator makeDataTest() { MasterMissionDetail masterMissionDetail = new MasterMissionDetail(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMissionDetail.SpreadSheet(DataManagerGame.SS_ID, "mission_detail", () => { masterMissionDetail.SaveEditor("07data/master", "master_mission_detail"); foreach (MasterMissionDetailParam p in masterMissionDetail.list) { //Debug.Log(p.message); } }))); }
static IEnumerator makeData() { #region ゲーム MasterStage masterStage = new MasterStage(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStage.SpreadSheet(DataManagerGame.SS_ID, "stage", () => { masterStage.SaveEditor("07data/master", "master_stage"); }))); MasterCorridor masterCorridor = new MasterCorridor(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCorridor.SpreadSheet(DataManagerGame.SS_ID, "corridor", () => { masterCorridor.SaveEditor("07data/master", "master_corridor"); }))); MasterCorridorEvent masterCorridorEvent = new MasterCorridorEvent(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCorridorEvent.SpreadSheet(DataManagerGame.SS_ID, "corridor_event", () => { masterCorridorEvent.SaveEditor("07data/master", "master_corridor_event"); }))); MasterCard masterCard = new MasterCard(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCard.SpreadSheet(DataManagerGame.SS_ID, "card", () => { masterCard.SaveEditor("07data/master", "master_card"); }))); MasterCardSymbol masterCardSymbol = new MasterCardSymbol(); MasterChara masterChara = new MasterChara(); MasterCharaCard masterCharaCard = new MasterCharaCard(); MasterItem masterItem = new MasterItem(); MasterStageWave masterStageWave = new MasterStageWave(); MasterStageEvent masterStageEvent = new MasterStageEvent(); MasterStageItem masterStageItem = new MasterStageItem(); MasterStageCard masterStageCard = new MasterStageCard(); MasterStageMission masterStageMission = new MasterStageMission(); MasterStageEnemy masterStageEnemy = new MasterStageEnemy(); MasterStageBattleBonus masterStageBattleBonus = new MasterStageBattleBonus(); MasterStageShopItem masterStageShopItem = new MasterStageShopItem(); MasterSkill masterSkill = new MasterSkill(); MasterSkillEffect masterSkillEffect = new MasterSkillEffect(); MasterBattleBonus masterBattleBonus = new MasterBattleBonus(); MasterMission masterMission = new MasterMission(); MasterMissionDetail masterMissionDetail = new MasterMissionDetail(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCardSymbol.SpreadSheet(DataManagerGame.SS_ID, "card_symbol", () => { masterCardSymbol.SaveEditor("07data/master", "master_card_symbol"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterChara.SpreadSheet(DataManagerGame.SS_ID, "chara", () => { masterChara.SaveEditor("07data/master", "master_chara"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCharaCard.SpreadSheet(DataManagerGame.SS_ID, "chara_card", () => { masterCharaCard.SaveEditor("07data/master", "master_chara_card"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterItem.SpreadSheet(DataManagerGame.SS_ID, "item", () => { masterItem.SaveEditor("07data/master", "master_item"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageWave.SpreadSheet(DataManagerGame.SS_ID, "stage_wave", () => { masterStageWave.SaveEditor("07data/master", "master_stage_wave"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageEvent.SpreadSheet(DataManagerGame.SS_ID, "stage_event", () => { masterStageEvent.SaveEditor("07data/master", "master_stage_event"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageItem.SpreadSheet(DataManagerGame.SS_ID, "stage_item", () => { masterStageItem.SaveEditor("07data/master", "master_stage_item"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageCard.SpreadSheet(DataManagerGame.SS_ID, "stage_card", () => { masterStageCard.SaveEditor("07data/master", "master_stage_card"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageMission.SpreadSheet(DataManagerGame.SS_ID, "stage_mission", () => { masterStageMission.SaveEditor("07data/master", "master_stage_mission"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageEnemy.SpreadSheet(DataManagerGame.SS_ID, "stage_enemy", () => { masterStageEnemy.SaveEditor("07data/master", "master_stage_enemy"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageBattleBonus.SpreadSheet(DataManagerGame.SS_ID, "stage_bb", () => { masterStageBattleBonus.SaveEditor("07data/master", "master_stage_bb"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterStageShopItem.SpreadSheet(DataManagerGame.SS_ID, "stage_shopitem", () => { masterStageShopItem.SaveEditor("07data/master", "master_stage_shopitem"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterSkill.SpreadSheet(DataManagerGame.SS_ID, "skill", () => { masterSkill.SaveEditor("07data/master", "master_skill"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterSkillEffect.SpreadSheet(DataManagerGame.SS_ID, "skill_effect", () => { masterSkillEffect.SaveEditor("07data/master", "master_skill_effect"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterBattleBonus.SpreadSheet(DataManagerGame.SS_ID, "bb", () => { masterBattleBonus.SaveEditor("07data/master", "master_bb"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMission.SpreadSheet(DataManagerGame.SS_ID, "mission", () => { masterMission.SaveEditor("07data/master", "master_mission"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMissionDetail.SpreadSheet(DataManagerGame.SS_ID, "mission_detail", () => { masterMissionDetail.SaveEditor("07data/master", "master_mission_detail"); foreach (MasterMissionDetailParam p in masterMissionDetail.list) { //Debug.Log(p.message); } }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMission.SpreadSheet(DataManagerGame.SS_ID, "mission", () => { masterMission.SaveEditor("07data/master", "master_mission"); }))); #endregion #region キャンプ MasterCampItem masterCampItem = new MasterCampItem(); MasterCampShop masterCampShop = new MasterCampShop(); MasterLevelup masterLevelup = new MasterLevelup(); MasterHelp masterHelp = new MasterHelp(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCampItem.SpreadSheet(DMCamp.SS_ID, "campitem", () => { masterCampItem.SaveEditor("07data/master", "master_campitem"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterCampShop.SpreadSheet(DMCamp.SS_ID, "campshop", () => { masterCampShop.SaveEditor("07data/master", "master_campshop"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterLevelup.SpreadSheet(DMCamp.SS_ID, "levelup", () => { masterLevelup.SaveEditor("07data/master", "master_levelup"); }))); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterHelp.SpreadSheet(DMCamp.SS_ID, "help", () => { masterHelp.SaveEditor("07data/master", "master_help"); }))); #endregion #region チュートリアル用 DataCard tutorialCard = new DataCard(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(tutorialCard.SpreadSheet(DMCamp.SS_ID, "tutorial_card", () => { tutorialCard.SaveEditor("07data/master", "data_tutorial_card"); }))); #endregion }