private MasterPositioningPhase InstantiateMasterPhases() { var combatPhase = new CombatPhase(this, playerUI, skipCombat, countdownTime, finishCountdownEvent); var masterInstantiatingPhase = new MasterInstantiatingPhase(this, networkUi, anchorsExampleController, ObstacleGenerator, combatPhase, skipAR); return(new MasterPositioningPhase(this, networkUi, anchorsExampleController, masterInstantiatingPhase, skipGameArea)); }
public MasterPositioningPhase(PhaseManager phaseManager, NetworkUIController networkUiController, CloudAnchorsExampleController cloudAnchorsController, MasterInstantiatingPhase instantiatingPhase, bool skipAR) : base( phaseManager) { _networkUiController = networkUiController; _cloudAnchorsController = cloudAnchorsController; _instantiatingPhase = instantiatingPhase; _skipAR = skipAR; }