Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        _dolly.m_PathPosition = Mathf.Lerp(_dolly.m_PathPosition, 1, lerpRate);

        //switch camera
        if (_dolly.m_PathPosition >= 0.9)
        {
            if (!isFreePlayLevel)
            {
                GameManager.S.player1.transform.position = GameManager.S.player1.GetComponent <PlayerDeath>().spawnPoint.transform.position;
                GameManager.S.player2.transform.position = GameManager.S.player2.GetComponent <PlayerDeath>().spawnPoint.transform.position;
                if (GameManager.S.player3 != null)
                {
                    GameManager.S.player3.transform.position = GameManager.S.player3.GetComponent <PlayerDeath>().spawnPoint.transform.position;
                }
                if (GameManager.S.player4 != null)
                {
                    GameManager.S.player4.transform.position = GameManager.S.player4.GetComponent <PlayerDeath>().spawnPoint.transform.position;
                }
            }

            if (UICanvas != null)
            {
                UICanvas.SetActive(true);
                UICanvas.GetComponent <Countdown>().startTimer = true;
            }

            Debug.Log("Switch camera from pregame to main");
            //Debug.Log("Dictionary length" +MasterCamController._masterList.Count);
            MasterCamController.SwitchCamera("Main vcam");
        }
    }
    // Update is called once per frame
    void Update()
    {
        FindMidpoint();
        midpointT.transform.position = Vector3.Lerp(midpointT.transform.position, midpoint, 0.015f);
        followObject.position        = new Vector3(midpointT.position.x + followXOffset, FindHeight(), midpointT.position.z);

        //detect a winner, change cameras
        if (GameManager.S.winner != null)
        {
            MasterCamController.SwitchCamera("Postgame Freelook");
        }
    }