// Use this for initialization void Start() { flockingManager = (MassiveFlockingExample)GameObject.FindObjectOfType(typeof(MassiveFlockingExample)); List <Transform> cubeList = new List <Transform>(); GameObject[] colliders = GameObject.FindGameObjectsWithTag("EnvironmentCollider"); foreach (GameObject coll in colliders) { if (coll.name == "Cube") { cubeList.Add(coll.transform); } } if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { guiScale = new Vector2(1.5f, 1.5f); } Cubes = cubeList.ToArray(); UpdateStickToFrame(); }
// Use this for initialization void Start() { flockingManager = (MassiveFlockingExample)GameObject.FindObjectOfType(typeof(MassiveFlockingExample)); List<Transform> cubeList = new List<Transform>(); GameObject[] colliders = GameObject.FindGameObjectsWithTag("EnvironmentCollider"); foreach (GameObject coll in colliders) { if (coll.name == "Cube") { cubeList.Add(coll.transform); } } if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) guiScale = new Vector2(1.5f, 1.5f); Cubes = cubeList.ToArray(); UpdateStickToFrame(); }