Exemple #1
0
    // Use this for initialization
    void Start()
    {
        flockingManager = (MassiveFlockingExample)GameObject.FindObjectOfType(typeof(MassiveFlockingExample));

        List <Transform> cubeList = new List <Transform>();

        GameObject[] colliders = GameObject.FindGameObjectsWithTag("EnvironmentCollider");
        foreach (GameObject coll in colliders)
        {
            if (coll.name == "Cube")
            {
                cubeList.Add(coll.transform);
            }
        }

        if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
        {
            guiScale = new Vector2(1.5f, 1.5f);
        }

        Cubes = cubeList.ToArray();
        UpdateStickToFrame();
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        flockingManager = (MassiveFlockingExample)GameObject.FindObjectOfType(typeof(MassiveFlockingExample));

        List<Transform> cubeList = new List<Transform>();
        GameObject[] colliders = GameObject.FindGameObjectsWithTag("EnvironmentCollider");
        foreach (GameObject coll in colliders)
        {
            if (coll.name == "Cube")
            {
                cubeList.Add(coll.transform);
            }
        }

        if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
            guiScale = new Vector2(1.5f, 1.5f);

        Cubes = cubeList.ToArray();
        UpdateStickToFrame();
    }