public void SetShieldRecharge(float recharge) { if (!m_ShieldRechargeMask) { return; } m_ShieldRechargeMask.setValue(recharge); }
public void SetExperience(int experience, int nextLevel) { if (!m_ExperienceMask || !m_ExperienceText) { return; } m_ExperienceMask.setValue((float)experience / (float)nextLevel); m_ExperienceText.text = experience + "/" + nextLevel; }
public void SetShield(int shield, int shieldMax) { if (!m_ShieldMask || !m_ShieldText) { return; } m_ShieldMask.setValue((float)shield / (float)shieldMax); m_ShieldText.text = shield + "/" + shieldMax; }
public void SetSpecial(float special) { if (!m_SpecialMask || !m_SpecialReady) { return; } m_SpecialMask.setValue(special); if (special >= 1) { m_SpecialReady.SetActive(true); } else { m_SpecialReady.SetActive(false); } }
public void SetPrimary(float primary) { if (!m_PrimaryMask || !m_PrimaryReady) { return; } m_PrimaryMask.setValue(primary); if (primary >= 1) { m_PrimaryReady.SetActive(true); } else { m_PrimaryReady.SetActive(false); } }