private void Start() { EventEmitter.Emit(GameEvent.PlayMusic, new MusicEvent(MusicType.quiet_voices_roomtone)); if (toBeContinue.activeInHierarchy) { StartCoroutine(HideToBeContinue()); } else { sceneMask.Hide(); } IEnumerator HideToBeContinue() { yield return(new WaitForSeconds(2f)); ProgressHelper.I.SetComplete(false); toBeContinue.SetActive(false); } }
private void Start() { sceneMask.Hide(NotifyGameStart); EventEmitter.Emit(GameEvent.PlayMusic, new MusicEvent(MusicType.Twirly_Tops)); }