private void Start()
        {
            EventEmitter.Emit(GameEvent.PlayMusic, new MusicEvent(MusicType.quiet_voices_roomtone));

            if (toBeContinue.activeInHierarchy)
            {
                StartCoroutine(HideToBeContinue());
            }
            else
            {
                sceneMask.Hide();
            }

            IEnumerator HideToBeContinue()
            {
                yield return(new WaitForSeconds(2f));

                ProgressHelper.I.SetComplete(false);
                toBeContinue.SetActive(false);
            }
        }
Exemple #2
0
 private void Start()
 {
     sceneMask.Hide(NotifyGameStart);
     EventEmitter.Emit(GameEvent.PlayMusic, new MusicEvent(MusicType.Twirly_Tops));
 }