public void GivenAFixtureWithTheFollowingMarkets(Table table) { ScenarioContext.Current.Clear(); Fixture fixture = new Fixture { Id = "Test", MatchStatus = "40" }; ScenarioContext.Current.Add("FIXTURE", fixture); foreach (var row in table.Rows) { Market mkt = new Market { Id = row["Market"] }; mkt.AddOrUpdateTagValue("name", row["Name"]); fixture.Markets.Add(mkt); if (table.ContainsColumn("Selections")) { int seln_count = Convert.ToInt32(row["Selections"]); for (int i = 0; i < seln_count; i++) { Selection seln = new Selection { Name = row["Name"] + (i + 1) }; seln.Id = seln.Name; mkt.Selections.Add(seln); } } } }
public void DoNotSuspendFixtureOnDisconeectIfDeletedTest() { // STEP 1: prepare stub data Mock <IResourceFacade> resource = new Mock <IResourceFacade>(); Mock <IAdapterPlugin> connector = new Mock <IAdapterPlugin>(); Mock <IEventState> state = new Mock <IEventState>(); Mock <ISettings> settings = new Mock <ISettings>(); var provider = new StateManager(settings.Object, connector.Object); // STEP 3: prepare the fixture data Fixture fixture = new Fixture { Id = "ABC", Sequence = 1, MatchStatus = ((int)MatchStatus.InRunning).ToString() }; fixture.Tags.Add("Sport", "Football"); // add at least one tags, so the MarketsRulesManager recognize it as a full-snapshot fixture.Markets.Add(new Market("MKT-1")); var mkt = new Market("MKT-2"); mkt.AddOrUpdateTagValue("traded_in_play", "false"); fixture.Markets.Add(mkt); // ...and MatchStatus=MatchOver Fixture update = new Fixture { Id = "ABC", Sequence = 2, MatchStatus = ((int)MatchStatus.InRunning).ToString(), Epoch = 2, LastEpochChangeReason = new[] { (int)EpochChangeReason.Deleted } }; StreamMessage message = new StreamMessage { Content = update }; resource.Setup(x => x.Id).Returns("ABC"); resource.Setup(x => x.Content).Returns(new Summary()); resource.Setup(x => x.MatchStatus).Returns(MatchStatus.InRunning); resource.Setup(x => x.StartStreaming()).Raises(x => x.StreamConnected += null, EventArgs.Empty); resource.Setup(x => x.StopStreaming()).Raises(x => x.StreamDisconnected += null, EventArgs.Empty); resource.Setup(x => x.GetSnapshot()).Returns(FixtureJsonHelper.ToJson(fixture)); // STEP 4: start the listener StreamListener listener = new StreamListener(resource.Object, connector.Object, state.Object, provider, settings.Object); listener.Start(); listener.IsStreaming.Should().BeTrue(); // STEP 5: send the update listener.ResourceOnStreamEvent(this, new StreamEventArgs(JsonConvert.SerializeObject(message))); // STEP 6: check the result, note tha MKT-2 is not in-play connector.Verify(x => x.ProcessStreamUpdate(It.Is <Fixture>(y => y.Id == "ABC" && y.Markets.Count == 0), It.IsAny <bool>())); }
public void SuspendFixtureOnDisconnectTest() { // STEP 1: prepare stub data Mock <IResourceFacade> resource = new Mock <IResourceFacade>(); Mock <IAdapterPlugin> connector = new Mock <IAdapterPlugin>(); Mock <IEventState> state = new Mock <IEventState>(); Mock <ISettings> settings = new Mock <ISettings>(); var provider = new StateManager(settings.Object, connector.Object); provider.SuspensionManager.RegisterAction(provider.SuspensionManager.SuspendInPlayMarketsStrategy, SuspensionReason.DISCONNECT_EVENT); // STEP 3: prepare the fixture data Fixture fixture = new Fixture { Id = "ABC", Sequence = 1, MatchStatus = ((int)MatchStatus.InRunning).ToString() }; fixture.Tags.Add("Sport", "Football"); // add at least one tags, so the MarketsRulesManager recognize it as a full-snapshot var mkt = new Market("MKT-1"); mkt.Selections.Add(new Selection { Id = "SELN-1", Status = SelectionStatus.Active }); fixture.Markets.Add(mkt); mkt = new Market("MKT-2"); mkt.AddOrUpdateTagValue("traded_in_play", "false"); fixture.Markets.Add(mkt); resource.Setup(x => x.Id).Returns("ABC"); resource.Setup(x => x.Content).Returns(new Summary()); resource.Setup(x => x.MatchStatus).Returns(MatchStatus.InRunning); resource.Setup(x => x.StartStreaming()).Raises(x => x.StreamConnected += null, EventArgs.Empty); resource.Setup(x => x.GetSnapshot()).Returns(FixtureJsonHelper.ToJson(fixture)); // STEP 4: start the listener StreamListener listener = new StreamListener(resource.Object, connector.Object, state.Object, provider, settings.Object); listener.Start(); listener.IsStreaming.Should().BeTrue(); // STEP 5: send the disconnect event listener.ResourceOnStreamDisconnected(this, EventArgs.Empty); // STEP 6: check the result, note tha MKT-2 is not in-play connector.Verify(x => x.ProcessStreamUpdate(It.Is <Fixture>( y => y.Id == "ABC" && y.Markets.Count == 1 && y.Markets.FirstOrDefault(z => z.Id == "MKT-1") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-2") == null), It.IsAny <bool>())); }
public static Market GetMarketFromTable(Table table) { var market = new Market { Id = "TestId" }; market.AddOrUpdateTagValue("name", "TestMarket"); market.Selections.Clear(); market.Selections.AddRange(table.Rows.Select(r => GetObjectFromTableRow <Selection>(r))); return(market); }
public void WhenUpdateArrives(Table table) { var market = new Market { Id = "TestId" }; market.AddOrUpdateTagValue("name", "TestMarket"); market.Selections.Clear(); market.Selections.AddRange(table.Rows.Select(r => Helper.GetObjectFromTableRow <Selection>(r))); _fixture.Markets.Clear(); _fixture.Markets.Add(market); }
private static Market CreateSettledMarket(IMarketState MarketState) { var market = new Market(MarketState.Id); if (MarketState.HasTag("line")) { market.AddOrUpdateTagValue("line", MarketState.GetTagValue("line")); } foreach (var seln in MarketState.Selections) { market.Selections.Add(new Selection { Id = seln.Id, Status = SelectionStatus.Void, Price = 0 }); } return(market); }
private static Market CreateSuspendedMarket(IMarketState MarketState) { var market = new Market(MarketState.Id) { IsSuspended = true }; if (MarketState.HasTag("line")) { market.AddOrUpdateTagValue("line", MarketState.GetTagValue("line")); } foreach (var stateSelection in MarketState.Selections) { market.Selections.Add(new Selection { Id = stateSelection.Id, Status = SelectionStatus.Pending, Tradable = false, Price = 0 }); } return(market); }
public void SerializeModelTest() { Fixture fixture = new Fixture { FixtureName = "TEST-NAME", Epoch = 10, LastEpochChangeReason = new[] { 10, 20 }, Id = "TEST-ID", StartTime = new DateTime(2000, 01, 01), Sequence = 12, MatchStatus = "40" }; fixture.Tags.Add("TEST-TAG-1", "1"); fixture.Tags.Add("TEST-TAG-2", 2); fixture.GameState.Add("TEST-STATE-1", 1); fixture.GameState.Add("TEST-STATE-2", "2"); Participant p1 = new Participant { Id = 1, Name = "P1" }; p1.Tags.Add("TEST-TAG-1", "1"); p1.Tags.Add("TEST-TAG-2", 2); Participant p2 = new Participant { Id = 2, Name = "P2" }; fixture.Participants.Add(p1); fixture.Participants.Add(p2); Market mkt1 = new Market { Id = "MKT1" }; mkt1.AddOrUpdateTagValue("name", "MKT1"); Selection seln1 = new Selection { Id = "SELN1", Price = 2.0, Status = SelectionStatus.Active, Tradable = false }; seln1.AddOrUpdateTagValue("name", "seln1"); seln1.AddOrUpdateTagValue("displayed", "true"); Selection seln2 = new Selection { Id = "SELN2", Price = 3.0, Status = SelectionStatus.Pending, Tradable = true }; seln2.AddOrUpdateTagValue("name", "seln2"); seln2.AddOrUpdateTagValue("displayed", "false"); mkt1.Selections.Add(seln1); mkt1.Selections.Add(seln2); RollingMarket mkt2 = new RollingMarket { Id = "RMKT2", Line = 2.0 }; mkt2.AddOrUpdateTagValue("name", "RMKT2"); RollingSelection seln3 = new RollingSelection { Id = "SELN3", Price = 7.0, Status = SelectionStatus.Pending, Tradable = true, Line = 21 }; ((Market)mkt2).Selections.Add(seln3); Market test2 = mkt2; test2.Selections.Count.Should().Be(1); (test2.Selections.FirstOrDefault() is RollingSelection).Should().BeTrue(); Market mkt3 = new RollingMarket(); mkt3.Id = "RMKT3"; mkt3.AddOrUpdateTagValue("name", "RMKT3"); fixture.Markets.Add(mkt1); fixture.Markets.Add(mkt2); fixture.Markets.Add(mkt3); fixture.RollingMarkets.FirstOrDefault(x => x.Id == "MKT1").Should().BeNull(); fixture.RollingMarkets.FirstOrDefault(x => x.Id == "RMKT2").Should().NotBeNull(); fixture.RollingMarkets.FirstOrDefault(x => x.Id == "RMKT3").Should().NotBeNull(); fixture.StandardMarkets.FirstOrDefault(x => x.Id == "MKT1").Should().NotBeNull(); fixture.StandardMarkets.FirstOrDefault(x => x.Id == "RMKT2").Should().BeNull(); fixture.StandardMarkets.FirstOrDefault(x => x.Id == "RMKT3").Should().BeNull(); string value = FixtureJsonHelper.ToJson(fixture); using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(value))) { stream.Position = 0; string value2 = Encoding.UTF8.GetString(stream.ToArray()); value.Should().BeEquivalentTo(value2); fixture = FixtureJsonHelper.GetFromJson(value2); } fixture.RollingMarkets.Count().Should().Be(2); fixture.StandardMarkets.Count().Should().Be(1); fixture.Markets.Count().Should().Be(3); fixture.Tags.Count.Should().Be(2); fixture.GameState.Count().Should().Be(2); fixture.Participants.Count().Should().Be(2); fixture.Markets.FirstOrDefault(x => x.Id == "MKT1").Selections.Count.Should().Be(2); fixture.Markets.FirstOrDefault(x => x.Id == "RMKT2").Selections.Count.Should().Be(1); fixture.Markets.FirstOrDefault(x => x.Id == "RMKT3").Selections.Count.Should().Be(0); BinaryStoreProvider <Fixture> provider = new BinaryStoreProvider <Fixture>(".", "test-{0}.dat"); provider.SetObject("TEST", fixture); fixture = provider.GetObject("TEST"); fixture.RollingMarkets.Count().Should().Be(2); fixture.StandardMarkets.Count().Should().Be(1); fixture.Markets.Count().Should().Be(3); fixture.Tags.Count.Should().Be(2); fixture.GameState.Count().Should().Be(2); fixture.Participants.Count().Should().Be(2); fixture.Markets.FirstOrDefault(x => x.Id == "MKT1").Selections.Count.Should().Be(2); fixture.Markets.FirstOrDefault(x => x.Id == "RMKT2").Selections.Count.Should().Be(1); fixture.Markets.FirstOrDefault(x => x.Id == "RMKT3").Selections.Count.Should().Be(0); fixture = value.FromJson <Fixture>(); fixture.RollingMarkets.Count().Should().Be(2); fixture.StandardMarkets.Count().Should().Be(1); fixture.Markets.Count().Should().Be(3); fixture.Tags.Count.Should().Be(2); fixture.GameState.Count().Should().Be(2); fixture.Participants.Count().Should().Be(2); fixture.Markets.FirstOrDefault(x => x.Id == "MKT1").Selections.Count.Should().Be(2); fixture.Markets.FirstOrDefault(x => x.Id == "RMKT2").Selections.Count.Should().Be(1); fixture.Markets.FirstOrDefault(x => x.Id == "RMKT3").Selections.Count.Should().Be(0); }
public void UnsuspendFixtureAndMarketsTest() { // STEP 1: prepare stub data Mock <IResourceFacade> resource = new Mock <IResourceFacade>(); Mock <IAdapterPlugin> connector = new Mock <IAdapterPlugin>(); Mock <IEventState> state = new Mock <IEventState>(); Mock <ISettings> settings = new Mock <ISettings>(); var provider = new StateManager(settings.Object, connector.Object); provider.SuspensionManager.RegisterAction(provider.SuspensionManager.SuspendInPlayMarketsStrategy, SuspensionReason.DISCONNECT_EVENT); // STEP 2: prepare the fixture data Fixture fixture = new Fixture { Id = "ABC", Sequence = 1, MatchStatus = ((int)MatchStatus.InRunning).ToString() }; fixture.Tags.Add("Sport", "Football"); // add at least one tags, so the MarketsRulesManager recognize it as a full-snapshot var mkt1 = new Market { Id = "MKT-1" }; mkt1.Selections.Add(new Selection { Id = "SELN", Status = SelectionStatus.Active, Tradable = true }); fixture.Markets.Add(mkt1); var mkt = new Market("MKT-2"); mkt.AddOrUpdateTagValue("traded_in_play", "false"); fixture.Markets.Add(mkt); resource.Setup(x => x.Id).Returns("ABC"); resource.Setup(x => x.Content).Returns(new Summary() { Sequence = 1 }); resource.Setup(x => x.MatchStatus).Returns(MatchStatus.InRunning); resource.Setup(x => x.StartStreaming()).Raises(x => x.StreamConnected += null, EventArgs.Empty); resource.Setup(x => x.StopStreaming()).Raises(x => x.StreamDisconnected += null, EventArgs.Empty); resource.Setup(x => x.GetSnapshot()).Returns(FixtureJsonHelper.ToJson(fixture)); // STEP 4: start the listener StreamListener listener = new StreamListener(resource.Object, connector.Object, state.Object, provider, settings.Object); listener.Start(); listener.IsStreaming.Should().BeTrue(); connector.Verify(x => x.ProcessStreamUpdate(It.IsAny <Fixture>(), It.IsAny <bool>()), Times.Never); listener.Dispose(); //Should suspend at the fixture level only connector.Verify(x => x.Suspend(It.Is <string>(fId => fId == "ABC")), Times.Once); //recreate listener //must have state setup otherwise it will process snapshot not unsuspend state.Setup(x => x.GetFixtureState(It.Is <string>(fId => fId == fixture.Id))) .Returns(new FixtureState() { Id = fixture.Id, MatchStatus = MatchStatus.InRunning, Sequence = fixture.Sequence }); listener = new StreamListener(resource.Object, connector.Object, state.Object, provider, settings.Object); listener.Start(); // Unsuspend should be called on reconnect connector.Verify(x => x.UnSuspend(It.IsAny <Fixture>()), Times.Once); }
public void SuspensionManagerStrategiesTest() { var stateProvider = new Mock <IStateProvider>(); var plugin = new Mock <IAdapterPlugin>(); var suspensionManager = new SuspensionManager(stateProvider.Object, plugin.Object); var state = new MarketStateCollection("FXT-ID"); // STEP 1: prepare the fixture // 1) fixture is in running // 2) with 2 in play markets // 3) 1 not in-play market // 4) 3 markets with an unknown state Fixture fixture = new Fixture { Id = "FXT-ID", MatchStatus = MatchStatus.InRunning.ToString(), Sequence = 2 }; var mkt1 = new Market { Id = "MKT-1" }; mkt1.Selections.Add(new Selection { Id = "SELN", Status = SelectionStatus.Active }); var mkt2 = new Market { Id = "MKT-2" }; mkt2.Selections.Add(new Selection { Id = "SELN", Status = SelectionStatus.Active }); var mkt3 = new Market { Id = "MKT-3" }; mkt3.Selections.Add(new Selection { Id = "SELN", Status = SelectionStatus.Pending }); var mkt4 = new Market { Id = "MKT-4" }; mkt4.Selections.Add(new Selection { Id = "SELN", Status = SelectionStatus.Active }); mkt4.AddOrUpdateTagValue("traded_in_play", "false"); var mkt5 = new Market { Id = "MKT-5" }; mkt5.Selections.Add(new Selection { Id = "SELN", Status = SelectionStatus.Active }); mkt5.AddOrUpdateTagValue("traded_in_play", "true"); var mkt6 = new Market { Id = "MKT-6" }; mkt6.AddOrUpdateTagValue("traded_in_play", "true"); fixture.Markets.Add(mkt1); fixture.Markets.Add(mkt2); fixture.Markets.Add(mkt3); fixture.Markets.Add(mkt4); fixture.Markets.Add(mkt5); fixture.Markets.Add(mkt6); state.Update(fixture, true); state.CommitChanges(); // STEP 2: test the suspension strategies suspensionManager.SuspendAllMarketsStrategy(state); plugin.Verify(x => x.ProcessStreamUpdate(It.Is <Fixture> ( y => y.Markets.Count == 6 && y.Markets.FirstOrDefault(z => z.Id == "MKT-1") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-2") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-3") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-4") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-5") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-6") != null ), It.IsAny <bool>())); suspensionManager.SuspendFixtureIfInPlayStrategy(state); plugin.Verify(x => x.Suspend(It.Is <string>(y => y == "FXT-ID"))); suspensionManager.SuspendFixtureStrategy(state); plugin.Verify(x => x.Suspend(It.Is <string>(y => y == "FXT-ID"))); suspensionManager.SuspendInPlayMarketsStrategy(state); // The SuspensionManager takes a conservative approach. // If the traded_in_play tag is not present, it assumes // that the market is a in-play market plugin.Verify(x => x.ProcessStreamUpdate(It.Is <Fixture> ( y => y.Markets.Count == 3 && y.Markets.FirstOrDefault(z => z.Id == "MKT-1") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-2") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-3") == null && y.Markets.FirstOrDefault(z => z.Id == "MKT-4") == null && y.Markets.FirstOrDefault(z => z.Id == "MKT-5") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-6") == null ), It.IsAny <bool>())); // STEP 3: change the fixture // 1) change the fixture's match status // 2) remove a mkt // 3) add a new mkt fixture.MatchStatus = MatchStatus.MatchOver.ToString(); fixture.Markets.Remove(fixture.Markets.FirstOrDefault(x => x.Id == "MKT-5")); var mkt7 = new Market { Id = "MKT-7" }; mkt7.Selections.Add(new Selection { Id = "SELN", Status = SelectionStatus.Active }); mkt7.AddOrUpdateTagValue("traded_in_play", "true"); fixture.Markets.Add(mkt7); state.Update(fixture, true); state.CommitChanges(); // STEP 4: test the suspension strategies again suspensionManager.SuspendAllMarketsStrategy(state); // note that we must have 7 markets now because the // SuspensionManager looks at the MarketState, not // at the fixture plugin.Verify(x => x.ProcessStreamUpdate(It.Is <Fixture> ( y => y.Markets.Count == 7 && y.Markets.FirstOrDefault(z => z.Id == "MKT-1") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-2") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-3") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-4") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-5") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-6") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-7") != null ), It.IsAny <bool>())); suspensionManager.SuspendFixtureIfInPlayStrategy(state); // The fixture is "MatchOver", so the Suspend() method should not have been called // Times.Exactly(2) because it has been called in the previous step...unfortunately // there seems to be no way to reset the verifications plugin.Verify(x => x.Suspend(It.Is <string>(y => y == "FXT-ID")), Times.Exactly(2)); suspensionManager.SuspendFixtureStrategy(state); plugin.Verify(x => x.Suspend(It.Is <string>(y => y == "FXT-ID")), Times.Exactly(3)); suspensionManager.SuspendInPlayMarketsStrategy(state); plugin.Verify(x => x.ProcessStreamUpdate(It.Is <Fixture> ( y => y.Markets.Count == 4 && y.Markets.FirstOrDefault(z => z.Id == "MKT-1") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-2") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-3") == null && y.Markets.FirstOrDefault(z => z.Id == "MKT-4") == null && y.Markets.FirstOrDefault(z => z.Id == "MKT-5") != null && y.Markets.FirstOrDefault(z => z.Id == "MKT-6") == null && y.Markets.FirstOrDefault(z => z.Id == "MKT-7") != null ), It.IsAny <bool>())); }