void CanSelectCheck() { Vector2 characterPosition = transform.position; Vector2 cameraPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); selectable = Vector2.Distance(characterPosition, cameraPosition) < maxDistance; markerManager.Show(selectable); }
void CanSelectCheck() { if (Time.timeScale == 0) //if game paused { return; } Vector2 characterPosition = transform.position; Vector2 cameraPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); selectable = Vector2.Distance(characterPosition, cameraPosition) < maxDistance; markerManager.Show(selectable); }