void Start()
    {
        rigid_fire   = GetComponent <Rigidbody2D>();
        gC           = GameObject.Find("global_controller").GetComponent <scr_GameController>();
        mario_object = GameObject.Find("Player").GetComponent <MarioLuigi>();

        if (mario_object.isDirRight() == false)
        {
            velX = -velX;
        }

        rigid_fire.AddForce(new Vector2(0, 2), ForceMode2D.Impulse);
    }
    // Use this for initialization
    public void Start()
    {
        Debug.Log("I exist!");
        mario_object = GameObject.Find("Player").GetComponent <MarioLuigi>();

        snd_coin            = Resources.Load <AudioClip> ("Coin");
        snd_stomp           = Resources.Load <AudioClip> ("Stomp");
        snd_1up             = Resources.Load <AudioClip> ("1up");
        snd_bowser_fireball = Resources.Load <AudioClip> ("Bowser_Fireball");
        snd_mario_fireball  = Resources.Load <AudioClip> ("Fireball");
        snd_jump            = Resources.Load <AudioClip> ("Jump");
        snd_powerup         = Resources.Load <AudioClip> ("PowerUp");
        snd_powerdown       = Resources.Load <AudioClip> ("PowerDown");
        snd_dead            = Resources.Load <AudioClip> ("PlayerDead");
        snd_bump            = Resources.Load <AudioClip> ("Bump");
        snd_sprout          = Resources.Load <AudioClip> ("Sprout");
        snd_brickshatter    = Resources.Load <AudioClip> ("BrickShatter");
        audio_src           = GetComponent <AudioSource> ();
    }
 void Start()
 {
     rbMario   = GameObject.Find("Player").GetComponent <Rigidbody2D> ();
     csMario   = GameObject.Find("Player").GetComponent <MarioLuigi> ();
     oldCamPos = Camera.main.transform.position;
 }
 public void setMarioObject(MarioLuigi x)
 {
     this.mario_object = x;
 }