void Start() { rigid_fire = GetComponent <Rigidbody2D>(); gC = GameObject.Find("global_controller").GetComponent <scr_GameController>(); mario_object = GameObject.Find("Player").GetComponent <MarioLuigi>(); if (mario_object.isDirRight() == false) { velX = -velX; } rigid_fire.AddForce(new Vector2(0, 2), ForceMode2D.Impulse); }
// Use this for initialization public void Start() { Debug.Log("I exist!"); mario_object = GameObject.Find("Player").GetComponent <MarioLuigi>(); snd_coin = Resources.Load <AudioClip> ("Coin"); snd_stomp = Resources.Load <AudioClip> ("Stomp"); snd_1up = Resources.Load <AudioClip> ("1up"); snd_bowser_fireball = Resources.Load <AudioClip> ("Bowser_Fireball"); snd_mario_fireball = Resources.Load <AudioClip> ("Fireball"); snd_jump = Resources.Load <AudioClip> ("Jump"); snd_powerup = Resources.Load <AudioClip> ("PowerUp"); snd_powerdown = Resources.Load <AudioClip> ("PowerDown"); snd_dead = Resources.Load <AudioClip> ("PlayerDead"); snd_bump = Resources.Load <AudioClip> ("Bump"); snd_sprout = Resources.Load <AudioClip> ("Sprout"); snd_brickshatter = Resources.Load <AudioClip> ("BrickShatter"); audio_src = GetComponent <AudioSource> (); }
void Start() { rbMario = GameObject.Find("Player").GetComponent <Rigidbody2D> (); csMario = GameObject.Find("Player").GetComponent <MarioLuigi> (); oldCamPos = Camera.main.transform.position; }
public void setMarioObject(MarioLuigi x) { this.mario_object = x; }