public void SmallMarioKoopaBottomSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(0, 19);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(0, 21);
            expectedMario.Damage();

            GreenKoopa testGreenKoopa = new GreenKoopa(game);

            ICollisionSide             side             = new BottomSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGreenKoopa, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is DeadMarioState;
            bool    expectedState    = expectedMario.MarioState is DeadMarioState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
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        public void SmallMarioGoombaRightSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(14, 0);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(16, 0);
            expectedMario.Damage();

            Goomba testGoomba = new Goomba(game);

            ICollisionSide             side             = new RightSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is DeadMarioState;
            bool    expectedState    = expectedMario.MarioState is DeadMarioState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        public void FireMarioGoombaBottomSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(0, 14);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(0, 16);

            testMario.MarioState     = new FireRightIdleState(testMario);
            expectedMario.MarioState = new FireRightIdleState(expectedMario);

            expectedMario.Damage();

            Goomba testGoomba = new Goomba(game);

            ICollisionSide             side             = new BottomSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is NormalRightIdleState;
            bool    expectedState    = expectedMario.MarioState is NormalRightIdleState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
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        public void FireMarioKoopaRightSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(14, 0);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(16, 0);

            testMario.MarioState     = new FireRightIdleState(testMario);
            expectedMario.MarioState = new FireRightIdleState(expectedMario);

            expectedMario.Damage();

            GreenKoopa testGreenKoopa = new GreenKoopa(game);

            ICollisionSide             side             = new RightSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGreenKoopa, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is FireRightIdleState;
            bool    expectedState    = expectedMario.MarioState is FireRightIdleState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
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        public void NormalMarioGoombaLeftSideCollisionTest()
        {
            MarioInstance testMario     = new MarioInstance(game);
            MarioInstance expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(-1, 0);

            testMario.MarioState     = new NormalRightIdleState(testMario);
            expectedMario.MarioState = new NormalRightIdleState(expectedMario);

            expectedMario.Damage();

            Goomba testGoomba = new Goomba(game);

            testGoomba.VectorCoordinates = new Vector2(14, 0);

            ICollisionSide             side             = new LeftSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is SmallRightIdleState;
            bool    expectedState    = expectedMario.MarioState is SmallRightIdleState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }