public override void Update() { if (counter > 0) { counter--; } else if (counter == 0) { this.Mario.Velocity = new Vector2(0, marioDeathVelocity); this.Mario.Acceleration = new Vector2(0, marioDeathAcceleration); counter--; } if (this.Mario.Destination.Y > 1000) { MarioInfo.StopTimer(); if (MarioInfo.MarioLife[0] == 0) { Game1.State.GameOver(); } else { Game1.State.MarioDied(); } } }
private void CheckEndGame() { if (!isLevelComplete) { if (IsEndGame()) { Game1.State.Proceed(); MarioInfo.StopTimer(); isLevelComplete = true; ScoringSystem.AddPointsForPole(mario.Destination); IItem flag_ = null; foreach (IGameObject obj in itemList) { if (obj.GetType() == typeof(Flag)) { flag_ = (IItem)obj; } } victoryAnimation = new VictoryAnimation(mario, flag_); victoryAnimation.State = AnimationState.IsPlaying; } } else { victoryAnimation.Update(); } }