public void StarSmallMarioKoopaCollisionTopTest()
        {
            WorldManager.LoadListFromFile("World1-1", game);
            IMario testMario = WorldManager.GetMario();

            testMario.Star();
            testMario = WorldManager.GetMario();
            testMario.VectorCoordinates = new Vector2(0, 0);

            GreenKoopa testGreenKoopa = new GreenKoopa(game);

            testGreenKoopa.VectorCoordinates = new Vector2(0, 14);
            GreenKoopa expectedGreenKoopa = new GreenKoopa(game);

            expectedGreenKoopa.Flipped();

            ICollisionSide             side             = new TopSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGreenKoopa, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testGreenKoopa.state is GreenKoopaFlippedInShellState;
            bool    expectedState    = expectedGreenKoopa.state is GreenKoopaFlippedInShellState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = new Vector2(0, -1);

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        public void SmallMarioKoopaBottomSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(0, 19);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(0, 21);
            expectedMario.Damage();

            GreenKoopa testGreenKoopa = new GreenKoopa(game);

            ICollisionSide             side             = new BottomSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGreenKoopa, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is DeadMarioState;
            bool    expectedState    = expectedMario.MarioState is DeadMarioState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
Exemple #3
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        public void StarSmallMarioGoombaBottomCollisionTest()
        {
            WorldManager.LoadListFromFile("World1-1", game);
            IMario testMario = WorldManager.GetMario();

            testMario.Star();
            testMario = WorldManager.GetMario();
            testMario.VectorCoordinates = new Vector2(0, 14);

            Goomba testGoomba = new Goomba(game);

            testGoomba.VectorCoordinates = new Vector2(0, 0);
            Goomba expectedGoomba = new Goomba(game);

            expectedGoomba.Flipped();

            ICollisionSide             side             = new BottomSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testGoomba.state is GoombaFlippedState;
            bool    expectedState    = expectedGoomba.state is GoombaFlippedState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = new Vector2(0, 16);

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        public void SmallMarioKoopaTopSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            GreenKoopa testGreenKoopa = new GreenKoopa(game);

            testGreenKoopa.VectorCoordinates = new Vector2(0, 14);
            GreenKoopa expectedGreenKoopa = new GreenKoopa(game);

            expectedGreenKoopa.Hit();

            ICollisionSide             side             = new TopSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGreenKoopa, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testGreenKoopa.state is GreenKoopaHidingInShellState;
            bool    expectedState    = expectedGreenKoopa.state is GreenKoopaHidingInShellState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = new Vector2(0, -1);

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
Exemple #5
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        public void SmallMarioGoombaRightSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(14, 0);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(16, 0);
            expectedMario.Damage();

            Goomba testGoomba = new Goomba(game);

            ICollisionSide             side             = new RightSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is DeadMarioState;
            bool    expectedState    = expectedMario.MarioState is DeadMarioState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
Exemple #6
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        public void FireMarioKoopaRightSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(14, 0);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(16, 0);

            testMario.MarioState     = new FireRightIdleState(testMario);
            expectedMario.MarioState = new FireRightIdleState(expectedMario);

            expectedMario.Damage();

            GreenKoopa testGreenKoopa = new GreenKoopa(game);

            ICollisionSide             side             = new RightSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGreenKoopa, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is FireRightIdleState;
            bool    expectedState    = expectedMario.MarioState is FireRightIdleState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        public void FireMarioGoombaBottomSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.VectorCoordinates = new Vector2(0, 14);
            IMario expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(0, 16);

            testMario.MarioState     = new FireRightIdleState(testMario);
            expectedMario.MarioState = new FireRightIdleState(expectedMario);

            expectedMario.Damage();

            Goomba testGoomba = new Goomba(game);

            ICollisionSide             side             = new BottomSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is NormalRightIdleState;
            bool    expectedState    = expectedMario.MarioState is NormalRightIdleState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        public void FireMarioGoombaTopSideCollisionTest()
        {
            IMario testMario = new MarioInstance(game);

            testMario.MarioState = new FireRightIdleState(testMario);

            Goomba testGoomba = new Goomba(game);

            testGoomba.VectorCoordinates = new Vector2(0, 30);
            Goomba expectedGoomba = new Goomba(game);

            expectedGoomba.Hit();

            ICollisionSide             side             = new TopSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testGoomba.state is GoombaSmashedState;
            bool    expectedState    = expectedGoomba.state is GoombaSmashedState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = new Vector2(0, -1);

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
Exemple #9
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        public void NormalMarioGoombaLeftSideCollisionTest()
        {
            MarioInstance testMario     = new MarioInstance(game);
            MarioInstance expectedMario = new MarioInstance(game);

            expectedMario.VectorCoordinates = new Vector2(-1, 0);

            testMario.MarioState     = new NormalRightIdleState(testMario);
            expectedMario.MarioState = new NormalRightIdleState(expectedMario);

            expectedMario.Damage();

            Goomba testGoomba = new Goomba(game);

            testGoomba.VectorCoordinates = new Vector2(14, 0);

            ICollisionSide             side             = new LeftSideCollision();
            CollisionData              collision        = new CollisionData(testMario, testGoomba, side);
            MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool    testState        = testMario.MarioState is SmallRightIdleState;
            bool    expectedState    = expectedMario.MarioState is SmallRightIdleState;
            Vector2 testLocation     = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
Exemple #10
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        public void TestMarioOnBottomOfEnemyCollisionHandling()
        {
            Mario  mario = new Mario(new Vector2(100, 115));
            Goomba enemy = new Goomba(new Vector2(100, 100));

            Rectangle marioRect = mario.GetRectangle();
            Rectangle enemyRect = enemy.GetRectangle();

            Game1.Side collisionType = Game1.Side.Top;
            MarioEnemyCollisionHandler.HandleCollision(mario, enemy, collisionType);
            bool actualValue   = mario.IsDying();
            bool expectedValue = true;

            Assert.AreEqual(expectedValue, actualValue);
        }
 public static void HandleCollision(CollisionData collision, IGameState gameState)
 {
     if ((collision.GameObjectA is IMario && collision.GameObjectB is IEnemy) || (collision.GameObjectA is IEnemy && collision.GameObjectB is IMario))
     {
         MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IMario && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IMario))
     {
         MarioBlockCollisionHandler collisionHandler = new MarioBlockCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IMario && collision.GameObjectB is IItem) || (collision.GameObjectA is IItem && collision.GameObjectB is IMario))
     {
         MarioItemCollisionHandler collisionHandler = new MarioItemCollisionHandler(collision, gameState);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IMario && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IMario))
     {
         MarioPipeCollisionHandler collisionHandler = new MarioPipeCollisionHandler(collision, gameState);
         collisionHandler.HandleCollision();
     }
     else if (collision.GameObjectA is IEnemy && collision.GameObjectB is IEnemy)
     {
         EnemyEnemyCollisionHandler collisionHandler = new EnemyEnemyCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IEnemy))
     {
         EnemyBlockCollisionHandler collisionHandler = new EnemyBlockCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IEnemy))
     {
         EnemyPipeCollisionHandler collisionHandler = new EnemyPipeCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IEnemy))
     {
         EnemyFireballCollisionHandler collisionHandler = new EnemyFireballCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IItem && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IItem))
     {
         ItemBlockCollisionHandler collisionHandler = new ItemBlockCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IItem && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IItem))
     {
         ItemPipeCollisionHandler collisionHandler = new ItemPipeCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IBlock && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IBlock))
     {
         BlockFireballCollisionHandler collisionHandler = new BlockFireballCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IPipe && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IPipe))
     {
         PipeFireballCollisionHandler collisionHandler = new PipeFireballCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IMario && collision.GameObjectB is IFlagPole) || (collision.GameObjectA is IFlagPole && collision.GameObjectB is IMario))
     {
         MarioFlagPoleCollisionHandler collisionHandler = new MarioFlagPoleCollisionHandler(collision, gameState);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IBuckeyeTile) || (collision.GameObjectA is IBuckeyeTile && collision.GameObjectB is IBuckeyePlayer))
     {
         BuckeyeTileCollisionHandler collisionHandler = new BuckeyeTileCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IBuckeyePlayer))
     {
         BuckeyeProjectileCollisionHandler collisionHandler = new BuckeyeProjectileCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IWolverine && collision.GameObjectB is IBuckeyeTile) || (collision.GameObjectA is IBuckeyeTile && collision.GameObjectB is IWolverine))
     {
         WolverineTileCollisionHandler collisionHandler = new WolverineTileCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IWolverine && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IWolverine))
     {
         WolverinePipeCollisionHandler collisionHandler = new WolverinePipeCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IWolverine && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IWolverine))
     {
         WolverineProjectileCollisionHandler collisionHandler = new WolverineProjectileCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IWolverine) || (collision.GameObjectA is IWolverine && collision.GameObjectB is IBuckeyePlayer))
     {
         BuckeyeWolverineCollisionHandler collisionHandler = new BuckeyeWolverineCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IBuckeyePlayer))
     {
         BuckeyePipeCollisionHandler collisionHandler = new BuckeyePipeCollisionHandler(collision, gameState);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IProjectile && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IProjectile))
     {
         ProjectileProjectileCollisionHandler collisionHandler = new ProjectileProjectileCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IProjectile && collision.GameObjectB is IBuckeyeTile) || (collision.GameObjectA is IBuckeyeTile && collision.GameObjectB is IProjectile))
     {
         ProjectileTileCollisionHandler collisionHandler = new ProjectileTileCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is Elevator) || (collision.GameObjectA is Elevator && collision.GameObjectB is IEnemy))
     {
         EnemyElevatorCollisionHandler collisionHandler = new EnemyElevatorCollisionHandler(collision, gameState);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is Endblock) || (collision.GameObjectA is Endblock && collision.GameObjectB is IEnemy))
     {
         EnemyEndblockCollisionHandler collisionHandler = new EnemyEndblockCollisionHandler(gameState);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IItem && collision.GameObjectB is IPaddleBall) || (collision.GameObjectA is IPaddleBall && collision.GameObjectB is IItem))
     {
         PaddleBallItemCollisionHandler collisionHandler = new PaddleBallItemCollisionHandler(collision, gameState);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IBlock && collision.GameObjectB is IPaddle) || (collision.GameObjectA is IPaddle && collision.GameObjectB is IBlock))
     {
         PaddleBlockCollisionHandler collisionHandler = new PaddleBlockCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IPaddleBall && collision.GameObjectB is IPaddle) || (collision.GameObjectA is IPaddle && collision.GameObjectB is IPaddleBall))
     {
         PaddlePaddleBallCollisionHandler collisionHandler = new PaddlePaddleBallCollisionHandler(collision);
         collisionHandler.HandleCollision();
     }
     else if ((collision.GameObjectA is IPaddleBall && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IPaddleBall))
     {
         PaddleBallBlockCollisionHandler collisionHandler = new PaddleBallBlockCollisionHandler(collision, gameState);
         collisionHandler.HandleCollision();
     }
 }