Exemple #1
0
    private void MoveForward()
    {
        Vector3 vec = speed.current * transform.forward.normalized;

        GetComponent <Rigidbody>().MovePosition(GetComponent <Rigidbody>().position + vec * Time.deltaTime);
        // スピードの変化演出.
        if (marinesnowEffect)
        {
            marinesnowEffect.SetSpeed(speed.Rate());
        }
    }