// Update is called once per frame void Update() { if (!PauseMenuUI.activeInHierarchy) { CountTime(); } players = GameObject.FindGameObjectsWithTag("Player"); Player1 = players[0]; Player2 = players[1]; p1Lose = (HealthBarP1.Health <= 0); p2Lose = (HealthBarP2.Health <= 0); if (PauseMenuUI.activeInHierarchy) { Player1.GetComponent <PlayerControl>().enabled = false; Player2.GetComponent <PlayerControl>().enabled = false; if (Input.GetKeyDown(KeyCode.P) || Input.GetButtonDown("Pause1") || Input.GetButtonDown("Pause2")) { Resume(); } } else { Player1.GetComponent <PlayerControl>().enabled = true; Player2.GetComponent <PlayerControl>().enabled = true; if (Input.GetKeyDown(KeyCode.P) || Input.GetButtonDown("Pause1") || Input.GetButtonDown("Pause2")) { if (!GameOver.activeInHierarchy) { Pause(); } } } if (pp1Lose || pp2Lose || ppn) { i = 0; Time.timeScale = 0; Player1.GetComponent <PlayerControl>().enabled = false; Player2.GetComponent <PlayerControl>().enabled = false; GameOver.SetActive(true); TimerO.SetActive(false); if (pp1Lose) { if (Player2.name == "FedorP2(Clone)") { Fedor.SetActive(true); Natalya.SetActive(false); Marcus.SetActive(false); FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); ppn = pp1Lose = pp2Lose = false; } else if (Player2.name == "NataliaP2(Clone)") { Fedor.SetActive(false); Natalya.SetActive(true); Marcus.SetActive(false); FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); ppn = pp1Lose = pp2Lose = false; } else if (Player2.name == "MarcusP2(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(true); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); } else if (Player2.name == "FedorP2skin(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(true); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); } else if (Player2.name == "NataliaP2skin(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(true); MarcusSkin.SetActive(false); } else if (Player2.name == "MarcusP2skin(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(true); } winner.SetActive(true); doubleKO.SetActive(false); } else if (pp2Lose) { Debug.Log(Player1.name); if (Player1.name == "FedorP1(Clone)") { Fedor.SetActive(true); Natalya.SetActive(false); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); } else if (Player1.name == "NataliaP1(Clone)") { Fedor.SetActive(false); Natalya.SetActive(true); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); } else if (Player1.name == "MarcusP1(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(true); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); } else if (Player1.name == "FedorP1skin(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(true); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); } else if (Player1.name == "NataliaP1skin(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(true); MarcusSkin.SetActive(false); } else if (Player1.name == "MarcusP1skin(Clone)") { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(false); ppn = pp1Lose = pp2Lose = false; FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(true); } winner.SetActive(true); doubleKO.SetActive(false); } else if (ppn) { Fedor.SetActive(false); Natalya.SetActive(false); Marcus.SetActive(false); FedorSkin.SetActive(false); NatalyaSkin.SetActive(false); MarcusSkin.SetActive(false); ppn = pp1Lose = pp2Lose = false; } GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioSource>().mute = true; } else { Time.timeScale = 1; Player1.GetComponent <PlayerControl>().enabled = true; Player2.GetComponent <PlayerControl>().enabled = true; } if (GameOver.activeInHierarchy) { HUD1.SetActive(false); HUD2.SetActive(false); triangle.SetActive(false); counter.SetActive(false); Player1.GetComponent <PlayerControl>().enabled = false; Player2.GetComponent <PlayerControl>().enabled = false; } }
TB TBR JJ, JJR, JJS JJ RB,RBR,RBS RB CD, LS CD CC CC DT, WDT, PDT DT FW FW MD, VB, VBD, VBG, VBN, VBP, VBZ, VH, VHD, VHG, VHN, VHP, VHZ MD NN, NNS, NP, NPS NN PP, WP, PP$, WP$, EX, WRB PP IN, TO IN POS PO RP RP SYM SY UH UH VV, VVD, VVG, VVN, VVP, VVZ VB (Marcus et al., 1993).