Exemple #1
0
    public override void OnInspectorGUI()
    {
        MarbleScript ms = (MarbleScript)target;

        // healthBar.currentHealth = EditorGUILayout.Slider("Current Health", healthBar.currentHealth, 0, healthBar.maxHealth);
        //serializedObject.Update();
        EditorGUI.BeginChangeCheck();
        ms.radius = EditorGUILayout.Slider("Radius", ms.radius, 0, 100);
        DrawDefaultInspector();

        if (EditorGUI.EndChangeCheck())
        {
            Debug.Log("something changed");
            // rebuild the art and scale
        }
    }
Exemple #2
0
    public Minimax(NpcBehaviour npc, MarbleScript marble, NewTileScript tileToMoveTo, GameManager gameManager, List <NewTileScript> previousTiles, bool jump)
    {
        this.bestNode      = this;
        score              = -Mathf.Infinity;
        this.npc           = npc;
        this.jump          = jump;
        this.marble        = marble;
        this.tileToMoveTo  = tileToMoveTo;
        this.gameManager   = gameManager;
        this.previousTiles = previousTiles;

        gameManager.MoveMarbleScript(marble.gameObject, tileToMoveTo.gameObject);

        previousTiles.Add(tileToMoveTo);
        if (jump && gameManager.playerList[(gameManager.playerList.IndexOf(marble.Player.PlayerColor) + 1) % gameManager.playerList.Count] + "Player" != gameManager.CurrentPlayer)
        {
            gameManager.MarblePicked(marble.gameObject, tileToMoveTo.gameObject, true, this, npc);
        }
        else
        {
            bestNode = this;
        }
        gameManager.StartMinimax(this);
    }
 public PossibleMove(MarbleScript marble, NewTileScript tile)
 {
     this.marble = marble;
     this.tile   = tile;
 }