public void Handle(MaplePacketLib.PacketReader packet) { int channel = packet.ReadInt(); bool init = packet.ReadBool(); if (init) { packet.Skip(15); packet.Skip(9); MainGame.Instance.Player.ReadStats(packet); packet.Skip(1); //buddy list capacity if (packet.ReadBool()) { packet.Skip(packet.ReadShort()); } MainGame.Instance.Player.ReadInventory(packet); } else { packet.Skip(3); packet.ReadByte(); int dest = packet.ReadInt(); byte spaw = packet.ReadByte(); MainGame.Instance.Player.CurHP = packet.ReadShort(); } string msg = string.Concat("Loading map ", MainGame.Instance.Player.Map); Logger.Initializer(msg, MainGame.Instance.LoadMap); }
public void Handle(MaplePacketLib.PacketReader packet) { packet.Skip(2); string ip = string.Join(".",packet.ReadBytes(4)); short port = packet.ReadShort(); MainGame.Instance.Player.Id = packet.ReadInt(); MainGame.Instance.Socket.Disconnect(); MainGame.Instance.LoginServer = false; MainGame.Instance.Socket.Connect(ip, port); }
public void Handle(MaplePacketLib.PacketReader packet) { packet.Skip(1); byte chars = packet.ReadByte(); if (chars == 0) { Logger.Write(LogLevel.Warning, "No characters on account"); return; } int charId = packet.ReadInt(); var p = new MaplePacketLib.PacketWriter((short)SendOps.CHAR_SELECT_WITH_PIC); p.WriteMapleString("000000"); p.WriteInt(charId); p.WriteMapleString("nope"); p.WriteMapleString("nope"); MainGame.Instance.Socket.Send(p); }
public void Handle(MaplePacketLib.PacketReader packet) { int cid = packet.ReadInt(); Player player = MainGame.Instance.Field .Players.Get(cid); if (player == null) return; packet.Skip(4); int loop = packet.ReadByte(); for (int i = 0; i < loop; i++) { byte command = packet.ReadByte(); MovementSegment segment = new MovementSegment(); switch (command) { case 0: case 5: case 17: { segment.X = packet.ReadShort(); segment.Y = packet.ReadShort(); packet.Skip(7); segment.Duration = packet.ReadShort(); } break; case 1: case 2: case 6: // fj case 12: case 13: // Shot-jump-back thing case 16: //Float { player.X = packet.ReadShort(); player.Y = packet.ReadShort(); packet.Skip(1); segment.Duration = packet.ReadShort(); } break; case 3: case 4: // tele... -.- case 7: // assaulter case 8: // assassinate case 9: // rush case 14: // Before Jump Down - fixes item/mobs dissappears { packet.Skip(9); } break; case 10:// Change Equip { packet.Skip(1); } break; case 11: //Chair { player.X = packet.ReadShort(); player.Y = packet.ReadShort(); packet.Skip(3); segment.Duration = packet.ReadShort(); } break; case 15: { player.X = packet.ReadShort(); player.Y = packet.ReadShort(); packet.Skip(9); segment.Duration = packet.ReadShort(); } break; case 21: { packet.Skip(3); } break; default: return; } player.Segments.Enqueue(segment); } }