public void Dispose() { lock (dispose_Sync) { if (disposed == true) { return; } disposed = true; try { socket.Shutdown(SocketShutdown.Both); socket.Close(); } finally { client.Disconnected(); } } }
public void Dispose() { lock (dispose_Sync) { if (disposed == true) { return; } disposed = true; try { socket.Shutdown(SocketShutdown.Both); socket.Close(); } finally { client.Disconnected(); } } }