Exemple #1
0
        private void btnSave_Click(object sender, EventArgs e)
        {
            var maping = new Maping();

            maping.ElementByClassName = txtByClass.Text;
            maping.ElementById        = txtById.Text;
            maping.ElementByIndex     = (int)numByIndex.Value;
            maping.ElementByTagName   = txtByTag.Text;
            maping.FieldInDb          = txtFieldDb.Text;

            MapInfo(maping);
            DialogResult = DialogResult.OK;
        }
Exemple #2
0
 private void OnGetMapinfo(Maping obj)
 {
     if (chkMaps.InvokeRequired)
     {
         chkMaps.BeginInvoke(new MethodInvoker(() =>
         {
             chkMaps.Items.Add(obj);
         }));
     }
     else
     {
         chkMaps.Items.Add(obj);
     }
 }
Exemple #3
0
    void Start()
    {
        B.Assert(zInstance == null);
        zInstance = this;

        // Find objects in scene, init references
        failText        = GameObject.Find("FailText");
        lightController = FindObjectOfType <LerpMap>();        // assume unique
        mapper          = FindObjectOfType <Maping>();
        player          = GameObject.Find("Player").GetComponent <Assets.BasicMovement>();
        tombstone       = GameObject.Find("Tombstone");
        winText         = GameObject.Find("WinText");
        B.Assert(player != null && lightController != null && tombstone != null);
        // ^Could use Resources.Load() here instead, but since both the player and tombstone are unique, we might as well just preplace them in the scene

        StartClock();
    }
Exemple #4
0
        private void btnMapView_Click(object sender, EventArgs e)
        {
            Maping info = null;

            if (chkMaps.SelectedItem != null)
            {
                info = chkMaps.SelectedItem as Maping;
            }
            else
            {
                if (chkMaps.CheckedItems.Count > 0)
                {
                    info = chkMaps.CheckedItems[0] as Maping;
                }
            }
            if (info != null)
            {
                string msg =
                    string.Format(
                        "FieldInDb: {0}\r\nContentByIdOrName: {1}\r\nConentByTagName: {2}\r\nContentByClassName: {3}\r\nContentByIndex: {4}"
                        , info.FieldInDb, info.ElementById, info.ElementByTagName, info.ElementByClassName, info.ElementByIndex);
                MessageBox.Show(msg);
            }
        }
Exemple #5
0
    void Start()
    {
        B.Assert(zInstance == null);
        zInstance = this;

        // Find objects in scene, init references
        failText = GameObject.Find("FailText");
        lightController = FindObjectOfType<LerpMap>(); // assume unique
        mapper = FindObjectOfType<Maping>();
        player = GameObject.Find("Player").GetComponent<Assets.BasicMovement>();
        tombstone = GameObject.Find("Tombstone");
        winText = GameObject.Find("WinText");
        B.Assert(player != null && lightController != null && tombstone != null);
        // ^Could use Resources.Load() here instead, but since both the player and tombstone are unique, we might as well just preplace them in the scene

        StartClock();
    }