public void GenerateNewMap()
    {
        details.SetActive(false);
        visualizer.SetActive(true);
        if (firstTime)
        {
            mapData  = new int[width * height];
            tileData = new GameObject[mapData.Length];

            for (int i = 0; i < mapData.Length; i++)
            {
                mapData[i]  = i % 2;
                tileData[i] = Instantiate(floorTile, visualizer.transform);
                if (mapData[i] == 0)
                {
                    tileData[i].GetComponent <SpriteRenderer>().color = wallColor;
                }
                Vector3 newPos = tileData[i].transform.position;
                newPos.y = (height / 2) - (i / width - .5f);
                newPos.x = (width / 2) - (i % width);
                tileData[i].transform.position = newPos;
            }
            firstTime = false;
        }
        Map_Randomization random = new Map_Randomization();

        random.width  = this.width;
        random.height = this.height;
        random.GenerateLevel();
        this.mapData = random.mapData;
        DisplayMapData();
    }
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         Map_Randomization random = new Map_Randomization();
         random.width  = this.width;
         random.height = this.height;
         random.GenerateLevel();
         this.mapData = random.mapData;
         DisplayMapData();
     }
 }