partial void PreInit(ComponentResourceManager resources) { mapVisualizer = new MapVisualizer(); //Map = new Map(); propertyGrid1 = new PropertyGrid(); splitContainer = new SplitContainer(); }
private void PropertyGrid1_SelectedGridItemChanged(object sender, SelectedGridItemChangedEventArgs e) { var ns = e.NewSelection; var os = e.OldSelection; object val = ns.Value; MapVisualizer mapVisualizer = (MapVisualizer)MainController.GlobalStorage["MapVisualizer"]; mapVisualizer.IntersectedLines = null; if (val is Dot dot) { val = dot; } else if (val is Line line) { val = line; } else if (val is LineSet ls) { val = ls; } else if (val is Line[] arr) { val = ns.PropertyDescriptor.GetType().GetProperty("Key")?.GetValue(ns.PropertyDescriptor); mapVisualizer.IntersectedLines = arr; } else { val = ns.PropertyDescriptor.GetType().GetProperty("Key")?.GetValue(ns.PropertyDescriptor); } mapVisualizer.SelectedDot = val as Dot; mapVisualizer.SelectedLine = val as Line; mapVisualizer.SelectedLineSet = val as LineSet; MainController.CurrentController.CurrentImage.OnUpdate(Update.Full, null); }
private void Awake() { visualizer = GetComponent <MapVisualizer>(); loader = GetComponent <MapLoader>(); mapData = GetComponent <MapData>(); StartCoroutine(Initializing()); }
private void Start() { useRandToggle.isOn = useRandomSeed; seedField.text = seed; widthField.text = width.ToString(); heightField.text = height.ToString(); fillSlider.value = randomFillPercent; smoothSlider.value = smoothingIterations; nDistXSlider.value = neighborDistanceX; nDistYSlider.value = neighborDistanceY; autoRegenToggle.isOn = autoRegenerate; mapVisualizer = GetComponent <MapVisualizer>(); GenerateMap(); }
public override void OnInspectorGUI() { MapVisualizer visualizer = target as MapVisualizer; DrawDefaultInspector(); EditorGUILayout.LabelField("Generation parameters", EditorStyles.boldLabel); visualizer.TextureWidth = EditorGUILayout.IntField("Texture Width", visualizer.TextureWidth); visualizer.TextureLength = EditorGUILayout.IntField("Texture Length", visualizer.TextureLength); visualizer.TextureScale = EditorGUILayout.Slider("Texture Scale", visualizer.TextureScale, 0.1f, 30f); EditorGUILayout.Space(); if (GUILayout.Button("Regenerate Map")) { visualizer.Initialize(); } }
public override void EnterState(FSMState prevState) { base.EnterState(prevState); ///// init _player = GameManager.Instance.Player; _mapEntity = GameManager.Instance.Map.GetComponent<MapEntity>(); _camMover = GameManager.Instance.GameCamera.GetComponent<TweenMover>(); _visualizer = new MapVisualizer(); _visualizer.RenderMap(GameManager.Instance.CurrentMap); ///// // set up camera transition response _camMover.OnMoveBegin += OnCameraMoveBegin; _camMover.OnMoveEnd += OnCameraMoveEnd; // set up player move response _player.GetComponent<RigidBodyMover>().OnMove += OnPlayerMove; EnableInput(); }
public override void EnterState(FSMState prevState) { base.EnterState(prevState); ///// init _player = GameManager.Instance.Player; _mapEntity = GameManager.Instance.Map.GetComponent <MapEntity>(); _camMover = GameManager.Instance.GameCamera.GetComponent <TweenMover>(); _visualizer = new MapVisualizer(); _visualizer.RenderMap(GameManager.Instance.CurrentMap); ///// // set up camera transition response _camMover.OnMoveBegin += OnCameraMoveBegin; _camMover.OnMoveEnd += OnCameraMoveEnd; // set up player move response _player.GetComponent <RigidBodyMover>().OnMove += OnPlayerMove; EnableInput(); }
public void GenerateMap() { MapVisualizer mv = GetComponent <MapVisualizer>(); float[,] noiseMap = GeneratePerlinNoiseMap(seed, offset, chunkSize, noiseScale, octaves, persistance, lacunarity); if (drawMode == DrawMode.NoiseMap) { Texture2D tex = mv.GenerateTexture(mv.GenerateNoiseColorMap(noiseMap), chunkSize); mv.PlaneVisualizer(tex); } else if (drawMode == DrawMode.ColorMap) { Texture2D tex = mv.GenerateTexture(mv.GenerateDepthColorMap(noiseMap, layers), chunkSize); mv.PlaneVisualizer(tex); } else if (drawMode == DrawMode.Mesh) { Texture2D tex = mv.GenerateTexture(mv.GenerateDepthColorMap(noiseMap, layers), chunkSize); CustomMesh customMesh = CustomMesh.GenerateHeightMesh(noiseMap, meshHeightModifier, heightCurve, lod); mv.MeshVisualizer(tex, customMesh); } }
static int TestMCPFC(int seed, int size) { int solutionCount = 0; MapColoringProblem riddle = new MapColoringProblem(); riddle.X = size; riddle.Y = size; riddle.Seed = seed; riddle.Initialize(); riddle.OnSolutionFound += (xd) => { solutionCount++; if (solutionCount == 1) { MapVisualizer image = new MapVisualizer(xd.Select(v => v as Variable).ToList(), riddle.Connections, riddle.X, riddle.Y); image.Save("example.bmp"); } }; riddle.RunForwardChecking(); sum += riddle.Counter; //Console.WriteLine(" FC: " + riddle.Counter); return(riddle.Counter); }
private void Awake() { difficulty = MapData.difficulty; self = this; loader = GetComponent <MapLoader>(); }