public void Update() { //Dictionary<AnimalSpawnTile, int> toBeUpdated = new Dictionary<AnimalSpawnTile, int>(); foreach (var pair in animalsSpawned.ToList()) { var spawnTile = pair.Key; var numSpawned = pair.Value; var animal = spawnTile.prefab; if (animal != null) { if (numSpawned < 1) { var random = UnityEngine.Random.Range(0, 100); if (random == 0) { var newAnimal = Instantiate(animal, unitManager.unitParent); newAnimal.position = spawnTile.position; newAnimal.spawnTile = spawnTile; animals.Add(newAnimal); unitManager.AddUnit(newAnimal); animalsSpawned[spawnTile] = numSpawned + 1; } } } } }
void Load(InteractableSpawnTile save) { if (save.prefab != null) { var newInteractable = Instantiate(save.prefab, unitManager.unitParent); newInteractable.position = save.position; interactables.Add(save.position, newInteractable); unitManager.AddUnit(newInteractable); } }