Exemple #1
0
    void Init(int start_hour, int end_hour)
    {
        selectedTimeslot = -1;
        for (int i = start_hour; i < end_hour; i++)
        {
            GameObject timeslot = Instantiate(timeslotPrefab, TimeslotContainer.transform);
            timeslot.GetComponent <TimeSlotter>().Init(i - start_hour, i, this);
            timeslots.Add(timeslot);
            currentSchedule.Add(null);
            actionDistrictTarget.Add(-1);
            actionMessageTarget.Add(-1);
        }

        for (int i = 0; i < actions.Count; i++)
        {
            GameObject actionslot = Instantiate(actionslotPrefab, ActionContainer.transform);
            actionslot.GetComponent <ActionSlotter>().Init(actions[i], this, Desc);
            actionslots.Add(actionslot);
        }

        for (int i = 0; i < resourceslots.Count; i++)
        {
            Instantiate(resourceslots[i], ResourceContainer.transform);
        }
        MoneySlider     = GameObject.FindWithTag("Money");
        InfluenceSlider = GameObject.FindWithTag("Influence");
        if (levelData.advancedResourcesEnabled)
        {
            StressSlider   = GameObject.FindWithTag("Stress");
            CharismaSlider = GameObject.FindWithTag("Charisma");
        }
        LayoutRebuilder.ForceRebuildLayoutImmediate(ActionContainer.GetComponent <RectTransform>());

        if (isUsingDistricts)
        {
            miniMap = Instantiate(mapContainer, MapUi.transform.Find("Button"));
            bigMap  = Instantiate(mapContainer, MapUi.transform.Find("Map Container"));
            miniMap.GetComponent <MapController>().setMini();
            miniMap.GetComponent <MapController>().UpdateDistricts(districts);
            bigMap.GetComponent <MapController>().UpdateDistricts(districts);
            MapUi.SetActive(true);
            MapUi.GetComponentInChildren <MapButton>().Init(bigMap);
            SpeechUi.SetActive(true);
            for (int i = 0; i < campaignMessages.Count; i++)
            {
                GameObject messageslot = Instantiate(messageslotPrefab, SpeechContainer.transform) as GameObject;

                messageslot.GetComponent <MessageSlotter>().Init(campaignMessages[i], this, Desc, i);
                messageslots.Add(messageslot);
            }
            speechMap = Instantiate(mapContainer, SpeechUi.transform.Find("SpeechMap"));
            speechMap.GetComponent <MapController>().DisableDistricts(this);
            speechMap.GetComponent <MapController>().Buttonify(this);
            SpeechUi.SetActive(false);
        }
    }
Exemple #2
0
 public void UpdateMapUi()
 {
     if (mapui == null)
     {
         GameObject findmap = GameObject.Find("Mapui");
         if (findmap != null && findmap.GetComponent <MapUi>() != null)
         {
             mapui = findmap.GetComponent <MapUi>();
         }
     }
     if (mapui != null)
     {
         int count = 0;
         while (count < rooms.childCount)
         {
             mapui.SetRoomImage(count, rooms.GetChild(count).GetComponent <Room>());
             count++;
         }
     }
 }
Exemple #3
0
    // Start is called before the first frame update
    void Start()
    {
        options.GetComponent <Options>().Start();

        levelData = DataPassedToMainGame.level_data;
        if (levelData == null)
        {
            levelData = testLevelData;
        }

        timeslots        = new List <GameObject>();
        currentSchedule  = new List <ActionData>();
        actionslots      = new List <GameObject>();
        campaignMessages = new List <CampaignMessage>();

        actionDistrictTarget = new List <int>();
        actionMessageTarget  = new List <int>();

        switch (DataPassedToMainGame.diff)
        {
        case 0:
            randomDialogueEvents = levelData.NormalEvents;
            break;

        case 1:
            randomDialogueEvents = levelData.HardcoreEvents;
            break;
        }
        likeVoteGain      = levelData.likeVoteGain;
        dislikeVoteGain   = levelData.dislikeVoteGain;
        neutralVoteGain   = levelData.neutralVoteGain;
        actions           = levelData.actionSlots;
        days              = levelData.days;
        campaignMessages  = levelData.campaignMessages;
        resourceslots     = levelData.resources;
        forVotesCount     = levelData.forVotesStart;
        totalVotesCount   = levelData.totalVotes;
        defaultBackground = levelData.defaultBackground;

        int districtCount = levelData.districtNames.Count;

        isUsingDistricts = levelData.districtNames.Count > 0;
        if (isUsingDistricts)
        {
            mapContainer = levelData.mapContainer;
            schedulingUi.Add(MapUi);
            districts = new List <District>();
            List <int> msgIndexes = Enumerable.Range(0, levelData.campaignMessages.Count).ToList();
            for (int i = 0; i < districtCount; i++)
            {
                districts.Add(new District(msgIndexes, 1, 1));
                districts[i].name            = levelData.districtNames[i];
                districts[i].forVotesCount   = forVotesCount;
                districts[i].totalVotesCount = totalVotesCount;
            }
            forVotesCount   *= districtCount;
            totalVotesCount *= districtCount;
        }
        Init(levelData.startTime, levelData.endTime);

        if (levelData.introductionDialogue != null)
        {
            DisableSchedulingUi();
            Desc.GetComponent <EventExecuter>().ExecuteEventDialogue(
                levelData.introductionDialogue,
                makeCurrentStatistics(),
                ResumeSchedulingRedirect
                );
        }
        else
        {
            Reset();
        }

        if (DataPassedToMainGame.tutorial)
        {
            switch (levelData.level)
            {
            case 1:
                tutorial = Instantiate(tutorialPrefabs[0], tutorialBox);
                tutorial.GetComponent <Tutorial>().Init(levelData.level, this, greyBG);
                break;

            case 2:
                tutorial = Instantiate(tutorialPrefabs[1], tutorialBox);
                tutorial.GetComponent <Tutorial>().Init(levelData.level, this, greyBG,
                                                        MapUi.GetComponentInChildren <MapButton>(), SpeechUi);
                break;
            }
        }
    }