public override void Release() { this.data.pack?.Receive(SceneParameter.advScene.Scenario); SceneParameter.advScene.Scenario.SetPackage((IPack)null); MapUIContainer.SetActiveChoiceUI(false); Singleton <MapUIContainer> .Instance.CloseADV(); }
public static void LateUpdate() { if (playerController == null) { return; } if (PlayerDeath.Value != DeathType.None && playerController["health"] == 0) { if (MapUIContainer.AnyUIActive()) { debounce = 1f; } else if (debounce > 0f) { debounce -= Time.unscaledDeltaTime; } if (!wasDead && PlayerDeathReset.Value) { foreach (var controller in agentControllers.Where(n => n != null)) { Status.ResetAgentStats(controller); } } wasDead = true; PlayerActor player = Map.Instance.Player; player.Controller.enabled = debounce > 0f; if (player.ChaControl.enabled) { player.ChaControl.enabled = false; } if (player.Animation.enabled) { player.Animation.enabled = false; } if (player.Locomotor.enabled) { player.Locomotor.enabled = false; } if (player.ChaControl.visibleAll) { player.ChaControl.visibleAll = false; } Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } else if (wasDead) { wasDead = false; Map.Instance.Player.EnableEntity(); } }
protected override void OnAwake(PlayerActor player) { MapUIContainer.SetActivePlayerChangeUI(true); Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); player.SetScheduledInteractionState(false); player.ReleaseInteraction(); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); PlayerData playerData = Singleton <Game> .Instance.WorldData.PlayerData; this._prevSex = playerData.Sex; this._prevChaFileName = playerData.CharaFileName; ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndMenu, 1), (Action <M0>)(_ => { if (this.CheckChange(player)) { this.StartChange(player); } else { player.Controller.ChangeState("DeviceMenu"); } })); }
protected override void Start() { if (Object.op_Equality((Object)this._commandBasePoint, (Object)null)) { this._commandBasePoint = ((Component)this).get_transform().FindLoop(Singleton <Resources> .Instance.DefinePack.MapDefines.CommandTargetName)?.get_transform() ?? ((Component)this).get_transform(); } CommonDefine.CommonIconGroup icon = Singleton <Resources> .Instance.CommonDefine.Icon; DefinePack.MapGroup mapDefines = Singleton <Resources> .Instance.DefinePack.MapDefines; Sprite sprite; Singleton <Resources> .Instance.itemIconTables.ActionIconTable.TryGetValue(Singleton <Resources> .Instance.CommonDefine.Icon.ShipIconID, out sprite); Transform transform = ((Component)this).get_transform().FindLoop(mapDefines.ShipPointLabelTargetName)?.get_transform() ?? ((Component)this).get_transform(); this._labels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = "船", Icon = sprite, IsHold = true, TargetSpriteInfo = icon.ActionSpriteInfo, Transform = transform, Condition = (Func <PlayerActor, bool>)null, Event = (Action)(() => { MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); Singleton <Manager.Map> .Instance.Player.Controller.ChangeState("ShipMenu"); }) } }; }
static public void OnGUI() { if (PlayerDeath.Value == DeathType.None || playerController == null || playerController["health"] > 0 || !MapUIContainer.IsInstance() || MapUIContainer.AnyUIActive()) { return; } if (labelStyle == null) { labelStyle = new GUIStyle(GUI.skin.label) { fontSize = 14, fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }; subLabelStyle = new GUIStyle(GUI.skin.label) { fontSize = 12, alignment = TextAnchor.MiddleCenter }; } rect = GUI.Window( WindowIDDead.Value, rect, Draw, "", GUI.skin.box ); }
protected override void OnRelease(PlayerActor player) { IState state = player.PlayerController.State; if (state is Normal || state is Onbu) { this._prevInteractionState = true; this._prevValidType = Input.ValidType.Action; this._prevAcceptionState = CommandLabel.AcceptionState.InvokeAcception; } if (this._prevInteractionState != player.CurrentInteractionState) { player.SetScheduledInteractionState(this._prevInteractionState); player.ReleaseInteraction(); } if (this._prevValidType != Singleton <Input> .Instance.State) { Singleton <Input> .Instance.ReserveState(this._prevValidType); Singleton <Input> .Instance.SetupState(); } if (this._prevAcceptionState == MapUIContainer.CommandLabel.Acception) { return; } MapUIContainer.SetCommandLabelAcception(this._prevAcceptionState); }
private void ExitState() { MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>)Observable.FromCoroutine((Func <IEnumerator>)(() => { PlayerActor player = Singleton <Manager.Map> .Instance.Player; return(player.Controller.State.End((Actor)player)); }), false), 1), (System.Action <M0>)(__ => { PlayerActor player = Singleton <Manager.Map> .Instance.Player; player.CameraControl.CrossFade.FadeStart(-1f); player.PlayerController.ChangeState("Normal"); player.CameraControl.Mode = CameraMode.Normal; MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.InvokeAcception); AgentActor agentPartner = player.AgentPartner; agentPartner.ChangeBehavior(agentPartner.PrevMode); agentPartner.Partner = (Actor)null; agentPartner.IsSlave = false; ((Behaviour)agentPartner.NavMeshAgent).set_enabled(true); Vector3 point = Vector3.op_Addition(player.Position, Vector3.op_Multiply(player.Back, 10f)); LayerMask hlayer = Singleton <Resources> .Instance.DefinePack.MapDefines.HLayer; GameObject[] gameObjectsWithTag = GameObject.FindGameObjectsWithTag(Singleton <Resources> .Instance.DefinePack.MapDefines.OnbuMeshTag); List <MeshCollider> toRelease = ListPool <MeshCollider> .Get(); foreach (GameObject gameObject in gameObjectsWithTag) { MeshCollider[] componentsInChildren = (MeshCollider[])gameObject.GetComponentsInChildren <MeshCollider>(); toRelease.AddRange((IEnumerable <MeshCollider>)componentsInChildren); } float num1 = float.PositiveInfinity; Vector3 vector3_1 = Vector3.get_zero(); using (List <MeshCollider> .Enumerator enumerator = toRelease.GetEnumerator()) { while (enumerator.MoveNext()) { Vector3 vector3_2 = enumerator.Current.NearestVertexTo(point); float num2 = Vector3.Distance(player.Position, vector3_2); if ((double)num2 < (double)num1) { num1 = num2; vector3_1 = vector3_2; } } } ListPool <MeshCollider> .Release(toRelease); NavMeshHit navMeshHit; if (NavMesh.SamplePosition(vector3_1, ref navMeshHit, 100f, -1)) { vector3_1 = ((NavMeshHit) ref navMeshHit).get_position(); } player.Partner.NavMeshAgent.Warp(vector3_1); Vector3 vector3_3 = Vector3.op_Addition(vector3_1, Vector3.op_Multiply(player.Partner.Forward, 10f)); if (NavMesh.SamplePosition(vector3_3, ref navMeshHit, 100f, -1)) { vector3_3 = ((NavMeshHit) ref navMeshHit).get_position(); } player.NavMeshAgent.Warp(vector3_3); player.Partner = (Actor)null; agentPartner.IsVisible = true; })); }
protected override void OnAwake(PlayerActor player) { Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); DateActionPointInfo outInfo; player.CurrentPoint.TryGetPlayerDateActionPointInfo(player.ChaControl.sex, EventType.Lesbian, out outInfo); player.HPoseID = outInfo.poseIDA; MapUIContainer.RefreshCommands(0, player.SpecialHCommandInfo); MapUIContainer.CommandList.CancelEvent = (Action)(() => { Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Cancel); MapUIContainer.SetActiveCommandList(false); player.Controller.ChangeState("Normal"); player.ReleaseCurrentPoint(); if (Object.op_Inequality((Object)player.PlayerController.CommandArea, (Object)null)) { ((Behaviour)player.PlayerController.CommandArea).set_enabled(true); } MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.InvokeAcception); player.ActivateNavMeshAgent(); player.IsKinematic = false; }); MapUIContainer.SetActiveCommandList(true, "特殊エッチ"); }
private void Complete() { MapUIContainer.SetVisibleHUD(true); PlayerActor player = Singleton <Manager.Map> .Instance.Player; switch (player.Mode) { case Desire.ActionType.Normal: case Desire.ActionType.Date: player.CameraControl.Mode = CameraMode.Normal; player.Controller.ChangeState("Normal"); player.CameraControl.OnCameraBlended = (System.Action)(() => Singleton <Manager.Map> .Instance.Player.ChaControl.visibleAll = player.CameraControl.ShotType != ShotType.PointOfView); break; } this.Agent.Animation.ResetDefaultAnimatorController(); if (Object.op_Equality((Object)this._prevPartner, (Object)player)) { this.Agent.CommandPartner = (Actor)null; } else { this.Agent.CommandPartner = this._prevPartner; } MapUIContainer.SetVisibleHUD(true); }
protected override void OnAwake(PlayerActor player) { player.EventKey = EventType.Eat; player.SetActiveOnEquipedItem(false); player.ChaControl.setAllLayerWeight(0.0f); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); MapUIContainer.RefreshCommands(0, player.ExitEatEventCommandInfo); MapUIContainer.SetActiveCommandList(true, "食事"); MapUIContainer.CommandList.CancelEvent = (Action)null; player.OldEnabledHoldingHand = ((Behaviour)player.HandsHolder).get_enabled(); if (!player.OldEnabledHoldingHand) { return; } ((Behaviour)player.HandsHolder).set_enabled(false); if (!player.HandsHolder.EnabledHolding) { return; } player.HandsHolder.EnabledHolding = false; }
private void Close() { Time.set_timeScale(1f); this.IsActiveControl = false; MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.InvokeAcception); this.playSE.Play(SoundPack.SystemSE.Cancel); }
protected override void OnAwake(PlayerActor player) { MapUIContainer.SetActiveCharaMigrationUI(true); Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); player.SetScheduledInteractionState(false); player.ReleaseInteraction(); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); this._agentCharaFiles.Clear(); this._agentCharaMapIDs.Clear(); foreach (KeyValuePair <int, AgentData> keyValuePair in Singleton <Game> .Instance.WorldData.AgentTable) { this._agentCharaFiles[keyValuePair.Key] = keyValuePair.Value.CharaFileName; this._agentCharaMapIDs[keyValuePair.Key] = keyValuePair.Value.MapID; } ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndMenu, 1), (Action <M0>)(_ => { if (this.CheckChange(player)) { return; } player.Controller.ChangeState("DeviceMenu"); })); }
protected override void OnAwake(PlayerActor player) { player.SetActiveOnEquipedItem(false); player.ChaControl.setAllLayerWeight(0.0f); Resources instance = Singleton <Resources> .Instance; Sprite actionIcon; instance.itemIconTables.ActionIconTable.TryGetValue(instance.PlayerProfile.CommonActionIconID, out actionIcon); this.ChangeModeRelatedSleep(player); ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>)MapUIContainer.CommandList.OnCompletedStopAsObservable(), 1), (System.Action <M0>)(_ => { MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.CancelAcception); MapUIContainer.CommandLabel.CancelCommand = new CommandLabel.CommandInfo() { Text = "もどる", Icon = actionIcon, TargetSpriteInfo = (CommandTargetSpriteInfo)null, Transform = (Transform)null, Event = (System.Action)(() => { MapUIContainer.CommandLabel.CancelCommand = (CommandLabel.CommandInfo)null; player.Controller.ChangeState("Sleep"); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); }) }; })); }
protected override void OnAwake(PlayerActor player) { player.EventKey = (AIProject.EventType) 0; MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndFadeIn, 1), (System.Action <M0>)(_ => { this.Refresh(player); ObservableExtensions.Subscribe <long>((IObservable <M0>)Observable.Timer(TimeSpan.FromMilliseconds(100.0)), (System.Action <M0>)(__ => { this._completeWait = true; ObservableExtensions.Subscribe <Unit>((IObservable <M0>)MapUIContainer.StartFade(FadeCanvas.PanelType.Blackout, (global::FadeType)1, 1f, false), (System.Action <M0>)(___ => {}), (System.Action)(() => this._onEndFadeOut.OnNext(Unit.get_Default()))); })); })); ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndFadeOut, 1), (System.Action <M0>)(_ => this.StartEventSeq(player))); Singleton <Manager.Input> .Instance.ReserveState(Manager.Input.ValidType.UI); Singleton <Manager.Input> .Instance.SetupState(); // ISSUE: cast to a reference type // ISSUE: explicit reference operation this._prevStyle = (CinemachineBlendDefinition.Style)(^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style; // ISSUE: cast to a reference type // ISSUE: explicit reference operation (^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style = (__Null)0; ObservableExtensions.Subscribe <Unit>((IObservable <M0>)MapUIContainer.StartFade(FadeCanvas.PanelType.Blackout, (global::FadeType)0, 1f, true), (System.Action <M0>)(_ => {}), (System.Action)(() => this._onEndFadeIn.OnNext(Unit.get_Default()))); }
protected override void Start() { if (DevicePointAnimData.AnimatorItemTable.TryGetValue(this._id, ref this._animator)) { this._animator.set_runtimeAnimatorController(Singleton <Resources> .Instance.Animation.GetItemAnimator(Singleton <Resources> .Instance.CommonDefine.ItemAnims.PodAnimatorID)); } if (Object.op_Equality((Object)this._commandBasePoint, (Object)null)) { this._commandBasePoint = ((Component)this).get_transform().FindLoop(Singleton <Resources> .Instance.DefinePack.MapDefines.CommandTargetName)?.get_transform() ?? ((Component)this).get_transform(); } if (Object.op_Equality((Object)this._pivotPoint, (Object)null)) { this._pivotPoint = ((Component)this).get_transform().FindLoop(Singleton <Resources> .Instance.DefinePack.MapDefines.DevicePointPivotTargetName)?.get_transform() ?? ((Component)this).get_transform(); } if (this._recoverPoints.IsNullOrEmpty <Transform>() || this._recoverPoints.Count < 4) { this._recoverPoints.Clear(); foreach (string recoveryTargetName in Singleton <Resources> .Instance.DefinePack.MapDefines.DevicePointRecoveryTargetNames) { GameObject loop = ((Component)this).get_transform().FindLoop(recoveryTargetName); if (Object.op_Inequality((Object)loop, (Object)null)) { this._recoverPoints.Add(loop.get_transform()); } } } if (Object.op_Equality((Object)this._playerRecoverPoint, (Object)null)) { this._playerRecoverPoint = ((Component)this).get_transform().FindLoop(Singleton <Resources> .Instance.DefinePack.MapDefines.DevicePointPlayerRecoveryTargetName)?.get_transform(); } base.Start(); CommonDefine.CommonIconGroup icon = Singleton <Resources> .Instance.CommonDefine.Icon; DefinePack.MapGroup mapDefines = Singleton <Resources> .Instance.DefinePack.MapDefines; Sprite sprite; Singleton <Resources> .Instance.itemIconTables.ActionIconTable.TryGetValue(Singleton <Resources> .Instance.CommonDefine.Icon.DeviceIconID, out sprite); Transform transform = ((Component)this).get_transform().FindLoop(mapDefines.DevicePointLabelTargetName)?.get_transform() ?? ((Component)this).get_transform(); this._labels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = "データ端末", Icon = sprite, IsHold = true, TargetSpriteInfo = icon.ActionSpriteInfo, Transform = transform, Condition = (Func <PlayerActor, bool>)null, Event = (Action)(() => { Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.BootDevice); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); Singleton <Manager.Map> .Instance.Player.CurrentDevicePoint = this; Singleton <Manager.Map> .Instance.Player.StashData(); Singleton <Manager.Map> .Instance.Player.Controller.ChangeState("DeviceMenu"); }) } }; }
public override void Release(Actor actor, EventType type) { PlayerActor player = actor as PlayerActor; this.OnRelease(player); switch (this) { case Normal _: case Houchi _: case Onbu _: label_4: actor.ActivateNavMeshAgent(); actor.IsKinematic = false; break; default: player.ReleaseCurrentPoint(); if (Object.op_Inequality((Object)player.PlayerController.CommandArea, (Object)null)) { ((Behaviour)player.PlayerController.CommandArea).set_enabled(true); } MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.InvokeAcception); goto label_4; } }
public virtual void OnStart() { Debug.Log((object)string.Format("開始するEvent = {0}", (object)this._eventID)); ((Task)this).OnStart(); Singleton <MapUIContainer> .Instance.MinimapUI.ChangeCamera(false, false); MapUIContainer.SetVisibleHUD(false); PlayerActor player = Singleton <Manager.Map> .Instance.Player; AgentActor agent = this.Agent; this._prevPartner = agent.CommandPartner; agent.CommandPartner = agent.TargetInSightActor; agent.TargetInSightActor = (Actor)null; agent.ChaControl.ChangeLookEyesTarget(1, ((Component)player.CameraControl.CameraComponent).get_transform(), 0.5f, 0.0f, 1f, 2f); agent.ChaControl.ChangeLookEyesPtn(1); agent.ChaControl.ChangeLookNeckPtn(3, 1f); agent.ChaControl.ChangeLookNeckTarget(0, (Transform)null, 0.5f, 0.0f, 1f, 0.8f); Singleton <Manager.Map> .Instance.Player.CameraControl.OnCameraBlended = (System.Action)(() => ObservableExtensions.Subscribe <long>(Observable.Take <long>(Observable.SkipWhile <long>(Observable.SkipWhile <long>((IObservable <M0>)Observable.EveryUpdate(), (Func <M0, bool>)(_ => agent.Animation.PlayingTurnAnimation)), (Func <M0, bool>)(_ => !Singleton <Manager.ADV> .IsInstance() || Singleton <Manager.ADV> .Instance.Captions.IsProcEndADV)), 1), (System.Action <M0>)(_ => this.OpenADV(player, agent)))); player.CommCompanion = (Actor)agent; player.Controller.ChangeState("Communication"); agent.StopNavMeshAgent(); agent.ChangeStaticNavMeshAgentAvoidance(); PoseKeyPair poseKeyPair = Singleton <Resources> .Instance.AgentProfile.ADVIdleTable[agent.ChaControl.fileParam.personality]; PlayState playState = Singleton <Resources> .Instance.Animation.AgentActionAnimTable[poseKeyPair.postureID][poseKeyPair.poseID]; AssetBundleInfo assetBundleInfo = playState.MainStateInfo.AssetBundleInfo; agent.ChangeAnimator((string)assetBundleInfo.assetbundle, (string)assetBundleInfo.asset); agent.Animation.PlayTurnAnimation(player.Position, 1f, playState.MainStateInfo.InStateInfo, false); agent.DisableBehavior(); Manager.ADV.ChangeADVCamera((Actor)agent); MapUIContainer.SetVisibleHUD(false); Singleton <Manager.ADV> .Instance.TargetCharacter = agent; }
protected override void OnAwake(PlayerActor player) { player.SetActiveOnEquipedItem(false); player.ChaControl.setAllLayerWeight(0.0f); this.isEnd = false; this.isWait = (Func <PlayerActor, bool>)null; this.isNextEnabled = false; if (this.disposable != null) { this.disposable.Clear(); } this.disposable = new CompositeDisposable(); if (Object.op_Equality((Object)(this.hasAnimal = player.Animal), (Object)null)) { this.isEnd = true; this.ToErrorEnd(player); } else { this.animalName = this.hasAnimal.Name; this.isCameraBlend = true; this.getPercent = 30f; if (this.hasAnimal is WildGround) { this.getPercent = (this.hasAnimal as WildGround).GetPercent; } this.getAnimalFlag = (double)Random.Range(0.0f, 100f) <= (double)this.getPercent; if (this.getAnimalFlag && Singleton <Resources> .IsInstance() && Singleton <Manager.Map> .IsInstance()) { List <StuffItem> itemList = Singleton <Manager.Map> .Instance.Player?.PlayerData?.ItemList; if (itemList != null) { this.getIteminfo = this.hasAnimal.ItemInfo; if (this.getIteminfo != null) { this.addItem = new StuffItem(this.getIteminfo.CategoryID, this.getIteminfo.ID, 1); itemList.AddItem(this.addItem); } } } if (Singleton <Manager.Map> .IsInstance()) { List <StuffItem> itemList = Singleton <Manager.Map> .Instance.Player?.PlayerData?.ItemList; if (itemList != null && this.hasAnimal is WildGround) { ItemIDKeyPair getItemId = (this.hasAnimal as WildGround).GetItemID; itemList.RemoveItem(new StuffItem(getItemId.categoryID, getItemId.itemID, 1)); } } MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); if (this.hasAnimal.AnimalType == AnimalTypes.Cat || this.hasAnimal.AnimalType == AnimalTypes.Chicken) { this.Initialize(player); } else { this.ToErrorEnd(player); } } }
private void SetActiveControl(bool isActive) { Input instance = Singleton <Input> .Instance; IEnumerator coroutine; if (isActive) { MapUIContainer.SetVisibleHUD(false); instance.FocusLevel = 0; instance.MenuElements = this.MenuUIList; coroutine = this.DoOpen(); } else { MapUIContainer.SetVisibleHUD(true); instance.ClearMenuElements(); instance.FocusLevel = -1; coroutine = this.DoClose(); } if (this._fadeDisposable != null) { this._fadeDisposable.Dispose(); } this._fadeDisposable = ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.FromCoroutine((Func <IEnumerator>)(() => coroutine), false), (Action <M0>)(_ => {}), (Action <Exception>)(ex => Debug.LogException(ex))); }
protected override void OnAwake(PlayerActor player) { player.EventKey = EventType.StorageIn; if (Object.op_Inequality((Object)player.CurrentPoint, (Object)null)) { this._chestAnimation = (ChestAnimation)((Component)player.CurrentPoint).GetComponent <ChestAnimation>(); if (Object.op_Inequality((Object)this._chestAnimation, (Object)null)) { this._chestAnimation.PlayInAnimation(); } } ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndInAnimation, 1), (Action <M0>)(_ => MapUIContainer.SetActiveItemBoxUI(true)), (Action)(() => ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndMenu, 1), (Action <M0>)(_ => { MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.InvokeAcception); player.Controller.ChangeState("Normal"); })))); Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); ActorAnimInfo animInfo = player.Animation.AnimInfo; animInfo.outEnableBlend = true; animInfo.outBlendSec = 0.0f; player.Animation.AnimInfo = animInfo; }
protected void OpenInventory(int cnt, List <StuffItem> itemList) { MapUIContainer.ReserveSystemMenuMode(SystemMenuUI.MenuMode.InventoryEnter); SystemMenuUI systemUI = MapUIContainer.SystemMenuUI; InventoryUIController inventoryUI = systemUI.InventoryEnterUI; inventoryUI.isConfirm = true; inventoryUI.CountViewerVisible(true); inventoryUI.itemList = (Func <List <StuffItem> >)(() => itemList); inventoryUI.SetItemFilter(InventoryBase.ToFilter(this.GetArgToSplitLastTable(cnt))); inventoryUI.OnSubmit = (Action <StuffItem>)(item => { this.Item = item; InventoryUIController inventoryUiController = inventoryUI; if (inventoryUiController == null) { return; } inventoryUiController.OnClose(); }); inventoryUI.OnClose = (Action)(() => { inventoryUI.OnSubmit = (Action <StuffItem>)null; inventoryUI.IsActiveControl = false; systemUI.IsActiveControl = false; Singleton <Input> .Instance.FocusLevel = 0; Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); this.isClose = true; inventoryUI.OnClose = (Action)null; }); MapUIContainer.SetActiveSystemMenuUI(true); }
public static bool Condition() { if (!MapUIContainer.IsInstance()) { return(false); } if (current != null && !current.IsActiveControl) { Manager.Input input = Manager.Input.Instance; current = null; input.ReserveState(Manager.Input.ValidType.Action); input.SetupState(); Map.Instance.Player.Controller.ChangeState("Normal"); } SystemMenuUI ui = MapUIContainer.SystemMenuUI; if (!ui.IsActiveControl || !ui.HomeMenu.IsActiveControl) { return(false); } return(true); }
public virtual TaskStatus OnUpdate() { if (this._storyID == 0) { MapUIContainer.OpenStorySupportUI(Popup.StorySupport.Type.ExamineAround); } return((TaskStatus)2); }
private void Elapsed(PlayerActor player) { player.CurrentDevicePoint = (DevicePoint)null; MapUIContainer.SetVisibleHUD(true); MapUIContainer.StorySupportUI.Open(); player.PlayerController.CommandArea.UpdateCollision(player); player.Controller.ChangeState("Normal"); }
protected override void OnAwake(PlayerActor player) { this.minimapUI = Singleton <MapUIContainer> .Instance.MinimapUI; this.input = Singleton <Input> .Instance; this.dt = 0.0f; this.minimapUI.OpenAllMap(this.minimapUI.VisibleMode); Singleton <MapUIContainer> .Instance.MinimapUI.VisibleMode = 1; MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); this.minimapUI.FromHomeMenu = false; Singleton <MapUIContainer> .Instance.MinimapUI.WarpProc = (MiniMapControler.OnWarp)(x => { Singleton <MapUIContainer> .Instance.MinimapUI.AllMapClosedAction = (Action)(() => {}); string prevStateName = player.PlayerController.PrevStateName; Singleton <Manager.Map> .Instance.WarpToBasePoint(x, (Action)(() => { if (prevStateName == "Onbu") { player.Controller.ChangeState("Onbu"); } else { player.Controller.ChangeState("Normal"); } player.Controller.ChangeState("Idle"); GC.Collect(); if (this.minimapUI.prevVisibleMode != 0 || !Manager.Config.GameData.MiniMap) { return; } this.minimapUI.OpenMiniMap(); }), (Action)(() => { if (prevStateName == "Onbu") { player.Controller.ChangeState("Onbu"); } else { player.Controller.ChangeState("Normal"); } Singleton <Input> .Instance.ReserveState(Input.ValidType.Action); Singleton <Input> .Instance.SetupState(); Singleton <Manager.Map> .Instance.Player.SetScheduledInteractionState(true); Singleton <Manager.Map> .Instance.Player.ReleaseInteraction(); })); Singleton <MapUIContainer> .Instance.MinimapUI.WarpProc = (MiniMapControler.OnWarp)null; }); ActorAnimInfo animInfo = player.Animation.AnimInfo; animInfo.outEnableBlend = true; animInfo.outBlendSec = 0.0f; player.Animation.AnimInfo = animInfo; }
private void Refresh(PlayerActor player) { int id = player.CurrentDevicePoint.ID; AgentData agentData = Singleton <Game> .Instance.WorldData.AgentTable[id]; MapUIContainer.SetVisibleHUD(false); AgentActor agentActor = Singleton <Manager.Map> .Instance.AddAgent(id, agentData); agentActor.DisableBehavior(); Actor.BehaviorSchedule schedule = agentActor.Schedule; schedule.enabled = false; agentActor.Schedule = schedule; agentActor.TargetInSightActor = (Actor)null; agentActor.DeactivateNavMeshAgent(); if (Object.op_Inequality((Object)agentActor.CurrentPoint, (Object)null)) { agentActor.CurrentPoint.SetActiveMapItemObjs(true); agentActor.CurrentPoint.ReleaseSlot((Actor)agentActor); agentActor.CurrentPoint = (ActionPoint)null; } agentActor.TargetInSightActionPoint = (ActionPoint)null; player.ChaControl.visibleAll = false; Transform pivotPoint = player.CurrentDevicePoint.PivotPoint; agentActor.Position = pivotPoint.get_position(); agentActor.Rotation = pivotPoint.get_rotation(); agentData.Position = player.CurrentDevicePoint.RecoverPoints[0].get_position(); agentData.Rotation = player.CurrentDevicePoint.RecoverPoints[0].get_rotation(); Animator animator = this._locator = player.CameraControl.EventCameraLocator; ((Component)animator).get_transform().set_position(pivotPoint.get_position()); ((Component)animator).get_transform().set_rotation(pivotPoint.get_rotation()); CommonDefine commonDefine = Singleton <Resources> .Instance.CommonDefine; RuntimeAnimatorController itemAnimator = Singleton <Resources> .Instance.Animation.GetItemAnimator(commonDefine.ItemAnims.AppearCameraAnimatorID); animator.set_runtimeAnimatorController(itemAnimator); ((Component)animator).get_transform().set_position(pivotPoint.get_position()); ((Component)animator).get_transform().set_rotation(pivotPoint.get_rotation()); animator.set_speed(0.0f); animator.Play(commonDefine.AppearCameraInStates[agentActor.ChaControl.fileParam.personality][0]); this._eventCamera = ((Component)player.CameraControl.EventCamera).get_transform(); ((Component)this._eventCamera).get_transform().SetParent(player.CameraControl.EventCameraParent, false); ((Component)this._eventCamera).get_transform().set_localPosition(Vector3.get_zero()); ((Component)this._eventCamera).get_transform().set_localRotation(Quaternion.Euler(0.0f, 180f, 0.0f)); player.SetActiveOnEquipedItem(false); player.CameraControl.Mode = CameraMode.Event; Transform playerRecoverPoint = player.CurrentDevicePoint.PlayerRecoverPoint; if (Object.op_Inequality((Object)playerRecoverPoint, (Object)null)) { player.NavMeshAgent.Warp(playerRecoverPoint.get_position()); player.Rotation = playerRecoverPoint.get_rotation(); } this._agent = agentActor; Resources.UnloadUnusedAssets(); GC.Collect(); }
internal static void LogError(Type source, string text) { string prefix = $"[{Name}]"; Debug.LogError($"{prefix}\n{text}"); if (NotifyCrash.Value && MapUIContainer.IsInstance()) { MapUIContainer.AddNotify($"{prefix} '{source.Name}' crashed! Disabling then enabling will reload it."); } }
public void ChangeState(string target, ActionPoint point, Action onCompleted = null) { MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); if (Object.op_Inequality((Object)this.CommandArea, (Object)null)) { this.CommandArea.SequenceSetConsiderations((Action <ICommandable>)(x => this.CleanPoint(x, point))); } this._actor.CurrentPoint = point; this.ChangeState(target); (this._state as PlayerStateBase).OnCompleted = onCompleted; }
protected override void OnAwake(PlayerActor player) { player.ChaControl.visibleAll = false; MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); player.SetScheduledInteractionState(false); player.ReleaseInteraction(); if (!Object.op_Inequality((Object)player.CommCompanion, (Object)null)) { return; } player.CommCompanion.Animation.BeginIgnoreExpression(); }
protected override void OnAwake(PlayerActor player) { MapUIContainer.SetActivePlayerLookEditUI(true); Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); player.SetScheduledInteractionState(false); player.ReleaseInteraction(); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndMenu, 1), (Action <M0>)(_ => player.Controller.ChangeState("DeviceMenu"))); }