Exemple #1
0
    public void UpdateMapTheme(ShopController.MapTheme map)
    {
        curMapTheme = map.mapProperties;

        // Global
        directionalLight.color     = curMapTheme.lightColor;
        directionalLight.intensity = curMapTheme.lightIntensity;

        // Game
        gameSceneryRefs.ApplyMapTheme(curMapTheme);
        mainMenuSceneryRefs.ApplyMapTheme(curMapTheme);
    }
Exemple #2
0
    public void ApplyMapTheme(MapThemeData theme)
    {
        waterRenderer.material = theme.waterMaterial;
        coastRenderer.material = theme.coastMaterial;

        // Special stuff.
        bool useWaterFoam = true;

        if (theme.specialType == MapThemeData.SpecialType.Volcano)
        {
            useWaterFoam = false;
        }

        shoreFoam.SetActive(useWaterFoam);
        lavaBubbles.SetActive(!useWaterFoam);

        // TODO: Later spawn some props in both game and main menu scenery based on curMapTheme.specialType
    }