Exemple #1
0
    public static void Load(string mapName, Vector2 coords)
    {
        string          dataPath             = @"world\maptextures\" + mapName + @"\" + mapName + "_" + coords.x + "_" + coords.y + ".blp";
        MapTextureBlock mapTextureBlock      = new MapTextureBlock();
        Texture2Ddata   texture2Ddata        = new Texture2Ddata();
        string          extractedTexturePath = Casc.GetFile(dataPath);

        using (Stream stream = File.Open(extractedTexturePath, FileMode.Open))
        {
            BLP     blp  = new BLP();
            byte[]  data = blp.GetUncompressed(stream, true);
            BLPinfo info = blp.Info();
            texture2Ddata.hasMipmaps    = info.hasMipmaps;
            texture2Ddata.height        = info.height;
            texture2Ddata.width         = info.width;
            texture2Ddata.textureFormat = info.textureFormat;
            texture2Ddata.TextureData   = data;
            mapTextureBlock.dataPath    = dataPath;
            mapTextureBlock.mapName     = mapName;
            mapTextureBlock.coords      = coords;
            mapTextureBlock.data        = texture2Ddata;
            if (ADT.working)
            {
                MapTextureDataQueue.Enqueue(mapTextureBlock);
            }
            MapTextureThreadRunning = false;
        }
    }
Exemple #2
0
        public static void Load(Vector2 coords, CASCHandler Handler)
        {
            MapTextureBlock mapTextureBlock = new MapTextureBlock();
            Texture2Ddata   texture2Ddata   = new Texture2Ddata();

            using (Stream stream = Handler.OpenFile(WDT.WDTEntries[((int)coords.x, (int)coords.y)].MapTexture))