private static MapState DeserializeMapState(BinaryReader Reader, Map map) { MapState state = new MapState(map); for (UInt16 z = 0; z < map.Levels.Length; z++) { for (UInt16 x = 0; x < map.Size.Width; x++) { for (UInt16 y = 0; y < map.Size.Height; y++) { state.Levels[z].Cells[x, y] = DeserializeMapCellState(Reader, map.Levels[z].Cells[x, y], new MapPoint(z, x, y)); } } } state.Areas = DeserializeMapAreasState(Reader, map.Areas); int activeObjectsCount = DeserializeLength(Reader); for (int i = 0; i < activeObjectsCount; i++) { Guid id = DeserializeGuid(Reader); MapActiveObjectState activeObject = DeserializeMapActiveObjectState(Reader, map.TileSet); state.AddActiveObject(activeObject, id); } return(state); }
public void Render(MapObject mapObject) { MapPoint cellPoint = new MapPoint(0, 0, 0); Map map = new Map(1, MapSize.One); map[cellPoint] = new MapCell(new MapPlace(), null); if (mapObject is MapPlace) { map[cellPoint].Place = mapObject as MapPlace; } if (mapObject is MapWall) { map[cellPoint].SetWall(MapDirection.North, mapObject as MapWall); map[cellPoint].SetWall(MapDirection.East, mapObject as MapWall); map[cellPoint].SetWall(MapDirection.West, mapObject as MapWall); map[cellPoint].SetWall(MapDirection.South, mapObject as MapWall); } MapState mapState = new MapState(map); if (mapObject is MapActiveObject) { mapState.AddActiveObject(mapObject as MapActiveObject, cellPoint); } GameMap gameMap = new GameMap(mapState); Renderer.SetMap(gameMap, new MapCellRange(cellPoint, cellPoint)); Renderer.Render(); }
private static MapState DeserializeMapState(BinaryReader Reader, Map map) { MapState state = new MapState(map); for (UInt16 z = 0; z < map.Levels.Length; z++) for (UInt16 x = 0; x < map.Size.Width; x++) for (UInt16 y = 0; y < map.Size.Height; y++) { state.Levels[z].Cells[x, y] = DeserializeMapCellState(Reader, map.Levels[z].Cells[x, y], new MapPoint(z, x, y)); } state.Areas = DeserializeMapAreasState(Reader, map.Areas); int activeObjectsCount = DeserializeLength(Reader); for (int i = 0; i < activeObjectsCount; i++) { Guid id = DeserializeGuid(Reader); MapActiveObjectState activeObject = DeserializeMapActiveObjectState(Reader, map.TileSet); state.AddActiveObject(activeObject, id); } return state; }
//[TestMethod] public void TestSaveMap() { MapImage image = new MapImage(MapImageType.Bmp, null); MapSize mapSize = new MapSize(1000, 1000); Map map = new Map(1, mapSize); map.Version = new Version(1, 2, 3, 4); MapPlace place1 = new MapPlace(image, 1); MapPlace place2 = new MapPlace(image, 0.8f); MapWall wall = new MapWall(image, MapDirection.North, 200); MapActiveObject testObj1 = new MapActiveObject(image, null, new MapSize(2, 3), MapDirection.West, MapArmorType.Heavy, 120, 1); MapActiveObject testObj2 = new MapActiveObject(image, null, new MapSize(20, 30), MapDirection.West, MapArmorType.Machine, 121, 1); MapActiveObject testObj3 = new MapActiveObject(image, null, new MapSize(200, 300), MapDirection.West, MapArmorType.None, 122, 1); MapActiveObject testObj4 = new MapActiveObject(image, null, new MapSize(259, 355), MapDirection.West, MapArmorType.Undead, 123, 1); MapArea area1 = new MapArea(new MapPoint(0, 20, 30), new MapSize(50, 50)); MapArea area2 = new MapArea(new MapPoint(0, 200, 300), new MapSize(100, 100)); MapArea area3 = new MapArea(new MapPoint(0, 100, 100), new MapSize(10, 10)); MapAreaTransitionPoint transPoint1 = new MapAreaTransitionPoint(area1, area2, new MapPoint(0, 25, 35), new MapSize(5, 5)); MapAreaTransitionPoint transPoint2 = new MapAreaTransitionPoint(area2, area3, new MapPoint(0, 225, 325), new MapSize(5, 5)); MapAreaTransitionPoint transPoint3 = new MapAreaTransitionPoint(area3, area1, new MapPoint(0, 105, 105), new MapSize(2, 2)); area1.TransitionPoints.Add(transPoint1); area2.TransitionPoints.Add(transPoint2); area3.TransitionPoints.Add(transPoint3); map.TileSet.Add(place1); map.TileSet.Add(place2); map.TileSet.Add(wall); map.TileSet.Add(testObj1); map.TileSet.Add(testObj2); map.TileSet.Add(testObj3); map.TileSet.Add(testObj4); map.Areas.Areas.Add(area1); map.Areas.Areas.Add(area2); map.Areas.Areas.Add(area3); for (int x = 0; x < mapSize.Width / 2; x++) { for (int y = 0; y < mapSize.Height; y++) { map.Levels[0].Cells[x, y] = new MapCell(place1, new Dictionary <MapDirection, MapWall>()); } } for (int x = mapSize.Width / 2; x < mapSize.Width; x++) { for (int y = 0; y < mapSize.Height; y++) { map.Levels[0].Cells[x, y] = new MapCell(place2, new Dictionary <MapDirection, MapWall>()); } } map.Levels[0].Cells[5, 6].SetWall(MapDirection.South, wall); Exception exception = null; MapState mapState = new MapState(map); mapState.AddActiveObject(testObj1, new MapPoint(0, 1, 1)); mapState.AddActiveObject(testObj2, new MapPoint(0, 100, 100)); mapState.AddActiveObject(testObj3, new MapPoint(0, 200, 200)); mapState.AddActiveObject(testObj4, new MapPoint(0, 500, 500)); Map map2 = null; MapState mapState2 = null; try { DateTime start = DateTime.Now; byte[] data = MapSerializer.Instance.SerializeMapState(mapState); DateTime finish = DateTime.Now; mapState2 = MapSerializer.Instance.DeserializeMapState(data); map2 = mapState2.Map; } catch (Exception ex) { exception = ex; } Assert.IsNull(exception); Assert.IsNotNull(map2); Assert.AreEqual(map2[0, 0, 0].Place.Id, place1.Id); Assert.AreEqual(map2[0, 0, 0].Place.Passability, place1.Passability); Assert.AreEqual(map2[0, mapSize.Width - 1, 0].Place.Id, place2.Id); Assert.AreEqual(map2[0, mapSize.Width - 1, 0].Place.Passability, place2.Passability); Assert.AreEqual(map2[0, 5, 6].Walls[MapDirection.South].Id, wall.Id); Assert.AreEqual(map2[0, 5, 6].Walls[MapDirection.South].Health, wall.Health); Assert.AreEqual(map2.Areas.Areas[1].Position, map.Areas.Areas[1].Position); Assert.AreEqual(map2.Areas.Areas[2].TransitionPoints[0].From.Name, map.Areas.Areas[2].TransitionPoints[0].From.Name); Assert.AreEqual(map2.Areas.Areas[2].TransitionPoints[0].To.Name, map.Areas.Areas[2].TransitionPoints[0].To.Name); Assert.AreEqual(map2.Areas.Areas[2].TransitionPoints[0].Position, map.Areas.Areas[2].TransitionPoints[0].Position); Assert.AreEqual(mapState2.ActiveObjects.Count, mapState.ActiveObjects.Count); }