public void PositionChanged(Soldier source) { if (!mapSetter.TileOnMap(source.soldierInstance.index)) { return; } tempTile = mapSetter.GetTileByIndex(source.soldierInstance.index.x, source.soldierInstance.index.y); source.transform.position = tempTile.transform.position + (Vector3)(source.soldierInstance.position - Index.ToVector2(tempTile.index)) * tileSize.value; }
public void GetExistsTilesOnTheMap(Index firstIndex, Index lastIndex, ref List <Tile> existsTiles) { SetFirstIndex(ref firstIndex); MapUtils.SetSumValues(firstIndex, lastIndex, out sumX, out sumY); for (int i = 0; i <= Mathf.Abs(firstIndex.y - lastIndex.y); i++) { currentY = firstIndex.y + i * sumY; for (int j = 0; j <= Mathf.Abs(firstIndex.x - lastIndex.x); j++) { currentX = firstIndex.x + j * sumX; tempTile = mapSetter.GetTileByIndex(currentX, currentY); if (tempTile != null) { existsTiles.Add(tempTile); } } } }