public void setUpNextRound()
    {
        int roundNum = GameManager.getRoundNum ();
        enemyCounter = numEnemiesDestroyed = 0;

        waveInfo = mapScript.getRoundWaveInfo (roundNum); // Grab info for new round/wave

        numEnemiesInRound = waveInfo.getNumEnemiesInWave ();

        enemyGroupNum = enemyCounterForGroup = 0;
        setUpEnemyGroupInfo ();
    }
Exemple #2
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    public void setUpNextRound()
    {
        int roundNum = GameManager.getRoundNum();

        enemyCounter = numEnemiesDestroyed = 0;

        waveInfo = mapScript.getRoundWaveInfo(roundNum);          // Grab info for new round/wave

        numEnemiesInRound = waveInfo.getNumEnemiesInWave();

        enemyGroupNum = enemyCounterForGroup = 0;
        setUpEnemyGroupInfo();
    }