public void PlaySound(AudioClip audioClip, bool loop, MapSFX newParent) { parent = newParent; audioSource.clip = audioClip; audioSource.loop = loop; audioSource.Play(); startedPlaying = true; }
private void Awake() { mapSFX = FindObjectOfType <MapSFX>(); }
public void PlayMapSound(MapSFX sfx) { PlayMapSound((int)sfx); }