public void MapPointCollisionTest1x1() { var point1 = new MapPoint(100, 100, 1, 1); var point2 = new MapPoint(100, 100, 1, 1); // Same location map point, will collide var pointR = new MapPoint(101, 100, 1, 1); // Map point one to the right var pointL = new MapPoint(99, 100, 1, 1); // Map point one to the left var pointT = new MapPoint(100, 101, 1, 1); // Map point one tile above var pointB = new MapPoint(100, 99, 1, 1); // Map point one tile above // Same X,Y and 1x1 dimension test Assert.IsTrue(point1.CollidesWith(point2), "Point1 does NOT collide with Point2"); // Test for symmetry Assert.IsTrue(point2.CollidesWith(point1), "Point2 does NOT collide with Point1"); // Test a point that is off by 1 for 1x1 area points don't collide Assert.IsFalse(point1.CollidesWith(pointR), "Point1 DOES collide with PointR"); Assert.IsFalse(point2.CollidesWith(pointR), "Point2 DOES collide with PointR"); // Symmetry test Assert.IsFalse(pointR.CollidesWith(point1), "PointR DOES collide with Point1"); Assert.IsFalse(pointR.CollidesWith(point2), "PointR DOES collide with Point2"); // More map point tests that are off by one in other directions Assert.IsFalse(point1.CollidesWith(pointL), "Point1 DOES collide with PointL"); Assert.IsFalse(pointL.CollidesWith(point1), "PointL DOES collide with Point1"); Assert.IsFalse(point1.CollidesWith(pointT), "Point1 DOES collide with PointT"); Assert.IsFalse(pointT.CollidesWith(point1), "PointT DOES collide with Point1"); Assert.IsFalse(point1.CollidesWith(pointB), "Point1 DOES collide with PointB"); Assert.IsFalse(pointB.CollidesWith(point1), "PointB DOES collide with Point1"); }