public void SetMapRadar(string name) { var mapOverviews = GameObject.Find("GameContent").GetComponent <MapOverviews>(); if (mapOverviews.UseSimpleRadar) { name += "_sr"; } Map = mapOverviews.Maps.First(m => m.Name == name); MapPlane = GameObject.Find("MapOverviewRadar"); MapPlane.GetComponent <Renderer>().material.mainTexture = Map.Texture; MapPlane.transform.localScale = _originalScale2D = Map.Scale; Map3DLevel = Instantiate(Map.Layout3D); _originalScale3D = Map3DLevel.transform.localScale; SwitchToPlaybackMode(PlaybackMode.TwoD); }
public void extra(string key, string value) { const float mnoznik = 1; //Destroy(mapplane); var tmp = Resources.Load("Prefabs/GISplane", typeof(GameObject)); GameObject go = (GameObject)Instantiate(tmp); go.transform.position = new Vector3(ghostPivot.transform.position.x, 0, ghostPivot.transform.position.z); //go.transform.localScale = Vector3.one * (tmpsize * (float)planeSize / 1000.0f)/2.0f; go.transform.localScale = Vector3.one * (tmpsize * 2.0f * 100.0f / planeSize) * whproportion / mnoznik; var comp = go.GetComponent <MapPlane>(); var spr = go.GetComponent <SpriteRenderer>(); comp.resolution = new Vector2Int((int)(planeSize * mnoznik), (int)(planeSize * mnoznik)); //go.transform.rotation.eulerAngles(90,0,0); MapPlane mp = go.GetComponent <MapPlane>(); go.transform.parent = this.transform; mapplane = mp; spr.sortingOrder = orderCounter; ++orderCounter; //texture var min = GISparser.LatlonToXY(new Vector2d(gisdata.minLon, gisdata.minLat)); var max = GISparser.LatlonToXY(new Vector2d(gisdata.maxLon, gisdata.maxLat)); var sr = (max - min) / 2; sr += max; double kat = 0.005; double obszar = kat * tmpsize * 2.0f * whproportion; min = sr - new Vector2d(obszar, obszar); max = sr + new Vector2d(obszar, obszar); min += new Vector2d(ghostPivot.transform.position.x * kat * 2.0f, ghostPivot.transform.position.z * kat * 2.0f); max += new Vector2d(ghostPivot.transform.position.x * kat * 2.0f, ghostPivot.transform.position.z * kat * 2.0f); comp.fillHeatMap(min, max, gisdata, key, value); }
public void SwitchToPlaybackMode(PlaybackMode playbackMode) { PlaybackMode = playbackMode; if (PlaybackMode == PlaybackMode.ThreeD) { Map3DLevel.SetActive(true); Map3DLevel.transform.localScale = ScaleZeroHeight(_originalScale3D); var animation3D = AnimateScale(Map3DLevel, _originalScale3D, 0.2f); StartCoroutine(animation3D); var animation2D = AnimateScale(MapPlane, Vector3.zero, 0.2f, () => { MapPlane.transform.localScale = _originalScale2D; MapPlane.SetActive(false); }); StartCoroutine(animation2D); } else { var animation3D = AnimateScale(Map3DLevel, ScaleZeroHeight(_originalScale3D), 0.2f, () => { Map3DLevel.transform.localScale = _originalScale3D; Map3DLevel.SetActive(false); }); MapPlane.transform.localScale = Vector3.zero; MapPlane.SetActive(true); var animation2D = AnimateScale(MapPlane, _originalScale2D, 0.2f); StartCoroutine(animation3D); StartCoroutine(animation2D); } }