public void MapModel_ClearSelection_Should_Pass()
        {
            // Arrange

            var map = new MapModel();

            map.MapXAxiesCount  = 1;
            map.MapYAxiesCount  = 1;
            map.MapGridLocation = new MapModelLocation[map.MapXAxiesCount, map.MapYAxiesCount];


            var PlayerList = new List <PlayerInfoModel>();

            var Character = new CharacterModel();
            var Monster   = new MonsterModel();

            PlayerList.Add(new PlayerInfoModel(Character));
            PlayerList.Add(new PlayerInfoModel(Monster));

            map.PopulateMapModel(PlayerList);

            // Act
            var result = map.ClearSelection();

            // Reset

            // Assert
            Assert.AreEqual(true, result);
        }