Exemple #1
0
        protected async ETTask RunAsync(MapUnit mapUnit, C2M_GiveEmoticon message)
        {
            await ETTask.CompletedTask;

            try
            {
                M2C_GiveEmoticon m2C_GiveEmoticon = new M2C_GiveEmoticon();
                if (mapUnit.Id == message.MapUnitId)
                {
                    Log.Error("給自己按讚是不行的!");
                    return;
                }
                MapUnit target = mapUnit.Room.GetMapUnitById(message.MapUnitId);
                User    user   = await UserDataHelper.FindOneUser(mapUnit.Uid);

                m2C_GiveEmoticon.Name          = user?.name;
                m2C_GiveEmoticon.EmoticonIndex = message.EmoticonIndex;
                MapMessageHelper.BroadcastTarget(m2C_GiveEmoticon, new List <MapUnit> {
                    target
                });
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }
        protected async ETTask RunAsync(MapUnit mapUnit, C2M_GiveAisatsu message)
        {
            await ETTask.CompletedTask;

            try
            {
                M2C_GiveAisatsu m2C_GiveAisatsu = new M2C_GiveAisatsu();
                if (mapUnit.Id == message.MapUnitId)
                {
                    Log.Error("µ¹¦Û¤v«öÆg¬O¤£¦æªº!");
                    return;
                }
                MapUnit target = mapUnit.Room.GetMapUnitById(message.MapUnitId);
                User    user   = await UserDataHelper.FindOneUser(mapUnit.Uid);

                m2C_GiveAisatsu.Name    = user?.name;
                m2C_GiveAisatsu.Content = message.Content;
                MapMessageHelper.BroadcastTarget(m2C_GiveAisatsu, new List <MapUnit> {
                    target
                });
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }
Exemple #3
0
        public static async ETTask RemoveMapUnitByUid(this Room self, long uid)
        {
            RoomComponent roomComponent = Game.Scene.GetComponent <RoomComponent>();

            if (!self.UidDict.TryGetValue(uid, out MapUnit mapUnit))
            {
                return;
            }
            self.MapUnitList.Remove(mapUnit);
            self.IdDict.Remove(mapUnit.Id);
            self.UidDict.Remove(uid);

            self.info.NowMemberCount = self.MapUnitList.Count;

            // block
            var blockComponent = self.GetComponent <RoomBlockComponent>();

            blockComponent.Leave(mapUnit);

            switch (self.Type)
            {
            case RoomType.Roaming:
                // TODO RemoveMapUnit Roaming
                break;

            case RoomType.Team:
            {
                var teamComponent = self.GetComponent <RoomTeamComponent>();
                if (teamComponent != null)
                {
                    teamComponent.RemoveMember(uid);

                    // (非預約房間)沒有人就自動解散
                    if (!teamComponent.Data.IsReservation && self.MemberCount <= 0)
                    {
                        await roomComponent.DestroyRoom(self.Id);
                    }
                }
            }
            break;
            }

            // 同步房間資訊
            await roomComponent.Update(self);

            // Destroy GlobalInfo
            self._m2C_MapUnitGlobalDestroy.MapUnitId = mapUnit.Id;
            MapMessageHelper.BroadcastTarget(self._m2C_MapUnitGlobalDestroy, self.MapUnitList);
        }
        private async void RunAsync(Session session, L2M_TeamLose message, Action <M2L_TeamLose> reply)
        {
            M2L_TeamLose response = new M2L_TeamLose();

            try
            {
                var roomComponent = Game.Scene.GetComponent <RoomComponent>();
                var room          = roomComponent.Get(message.RoomId);
                if (room == null)
                {
                    response.Error = ErrorCode.ERR_RoomIdNotFound;
                    reply(response);
                    return;
                }
                // 告知失去房間訊息
                M2C_TeamLose m2c_TeamLose = new M2C_TeamLose();
                m2c_TeamLose.LoseType = TeamLoseType.Disband;
                List <MapUnit> broadcastMapUnits = new List <MapUnit>();
                broadcastMapUnits.AddRange(room.GetAll());
                MapMessageHelper.BroadcastTarget(m2c_TeamLose, broadcastMapUnits);

                // 讓隊員清空Map相關訊息
                var proxy      = Game.Scene.GetComponent <CacheProxyComponent>();
                var playerSync = proxy.GetMemorySyncSolver <Player>();
                var mapUnits   = room.GetAll();
                for (int i = 0; i < mapUnits?.Count; i++)
                {
                    // Player移除mapUnitId
                    var targetPlayer = playerSync.Get <Player>(mapUnits[i].Uid);
                    targetPlayer?.LeaveRoom();
                    await playerSync.Update(targetPlayer);

                    // 中斷指定玩家與Map的連接
                    mapUnits[i].GetComponent <MapUnitGateComponent>().IsDisconnect = true;
                    // TODO:G2M_TeamDisband抄C2M_TeamDisbandHandler
                    Game.Scene.GetComponent <MapUnitComponent>().Remove(mapUnits[i].Id);
                }

                // 刪除房間實體
                await roomComponent.DestroyRoom(room.Id);

                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        public static async void KickMember(RoomTeamComponent roomTeamComponent, MapUnit kickMember, TeamLoseType loseType)
        {
            if (kickMember == null)
            {
                return;
            }

            //廣播給指定玩家失去房間
            M2C_TeamLose m2c_TeamLose = new M2C_TeamLose();

            m2c_TeamLose.LoseType = loseType;
            List <MapUnit> broadcastMapUnits = new List <MapUnit>();

            broadcastMapUnits.Add(kickMember);
            MapMessageHelper.BroadcastTarget(m2c_TeamLose, broadcastMapUnits);

            //Player移除mapUnitId
            var proxy      = Game.Scene.GetComponent <CacheProxyComponent>();
            var playerSync = proxy.GetMemorySyncSolver <Player>();
            var player     = playerSync.Get <Player>(kickMember.Uid);

            player?.LeaveRoom();
            await playerSync.Update(player);

            //中斷指定玩家與Map的連接
            var mapUnitGateComponent = kickMember?.GetComponent <MapUnitGateComponent>();

            if (mapUnitGateComponent != null)
            {
                mapUnitGateComponent.IsDisconnect = true;
            }
            Game.Scene.GetComponent <MapUnitComponent>().Remove(kickMember.Id);

            if (m2c_TeamLose.LoseType != TeamLoseType.LoadingTimeOut)
            {
                //廣播給離開玩家外的玩家 成員異動
                M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember();
                m2c_TeamModifyMember.Uid = kickMember.Uid;
                MapMessageHelper.BroadcastRoom(roomTeamComponent.RoomEntity.Id, m2c_TeamModifyMember, kickMember.Uid);
            }
        }
Exemple #6
0
        public static async ETTask AddMapUnit(this Room self, MapUnit mapUnit)
        {
            if (self.UidDict.ContainsKey(mapUnit.Uid))
            {
                return;
            }
            self.UidDict.Add(mapUnit.Uid, mapUnit);
            self.IdDict.Add(mapUnit.Id, mapUnit);
            self.MapUnitList.Add(mapUnit);
            self.info.NowMemberCount = self.MapUnitList.Count;

            // block
            var blockComponent = self.GetComponent <RoomBlockComponent>();

            blockComponent.Enter(mapUnit,
                                 mapUnit.Info.DistanceTravelled);

            switch (self.Type)
            {
            case RoomType.Roaming:
                // TODO AddMapUnit Roaming
                break;

            case RoomType.Team:
            {
                var teamComponent = self.GetComponent <RoomTeamComponent>();
                teamComponent.AddMember(mapUnit);
            }
            break;
            }

            // 同步房間資訊
            RoomComponent roomComponent = Game.Scene.GetComponent <RoomComponent>();
            await roomComponent.Update(self);

            // Create GlobalInfo
            self._m2C_MapUnitGlobalCreate.GlobalInfo = mapUnit.GlobalInfo;
            MapMessageHelper.BroadcastTarget(self._m2C_MapUnitGlobalCreate, self.MapUnitList);
        }
        private async ETTask RunAsync(Session session, C2G_TeamReservationCancel message, Action <G2C_TeamReservationCancel> reply)
        {
            G2C_TeamReservationCancel response = new G2C_TeamReservationCancel();

            try
            {
                //取得自身資料
                Player player = session.GetComponent <SessionPlayerComponent>().Player;
                User   user   = await UserDataHelper.FindOneUser((player?.uid).GetValueOrDefault());

                if (user == null)
                {
                    response.Error = ErrorCode.ERR_AccountDoesntExist;
                    reply(response);
                    return;
                }

                //判斷是否為發起人
                var reservationComponent = Game.Scene.GetComponent <ReservationComponent>();
                var reservation          = reservationComponent.GetByReservationId(message.ReservationId);
                if (reservation.allData.SenderUid != player.uid)
                {
                    response.Error = ErrorCode.ERR_ReservationIsNotLeader;
                    reply(response);
                    return;
                }

                if (reservation.room != null)
                {
                    if (reservation.room.State != RoomState.Ready && reservation.room.State != RoomState.Start)
                    {
                        response.Error = ErrorCode.ERR_ReservationRoomStateCanNotToRemove;
                        reply(response);
                        return;
                    }
                    else
                    {
                        //告知失去房間訊息
                        M2C_TeamLose m2c_TeamLose = new M2C_TeamLose();
                        m2c_TeamLose.LoseType = TeamLoseType.Disband;
                        List <MapUnit> broadcastMapUnits = new List <MapUnit>();
                        broadcastMapUnits.AddRange(reservation.room.GetAll());
                        MapMessageHelper.BroadcastTarget(m2c_TeamLose, broadcastMapUnits);

                        //讓隊員清空Map相關訊息
                        var proxy      = Game.Scene.GetComponent <CacheProxyComponent>();
                        var playerSync = proxy.GetMemorySyncSolver <Player>();
                        var mapUnits   = reservation.room.GetAll();
                        for (int i = 0; i < mapUnits?.Count; i++)
                        {
                            //Player移除mapUnitId
                            var targetPlayer = playerSync.Get <Player>(mapUnits[i].Uid);
                            targetPlayer?.LeaveRoom();

                            //中斷指定玩家與Map的連接
                            mapUnits[i].GetComponent <MapUnitGateComponent>().IsDisconnect = true;
                            //TODO:G2M_TeamDisband抄C2M_TeamDisbandHandler
                            Game.Scene.GetComponent <MapUnitComponent>().Remove(mapUnits[i].Id);
                        }

                        //刪除房間實體
                        var roomComponent = Game.Scene.GetComponent <RoomComponent>();
                        await roomComponent.DestroyRoom(reservation.room.Id);
                    }
                }

                //刪除預約實體(DB會一起刪除)
                await reservationComponent.DestroyReservation(message.ReservationId);

                //回傳資料
                response.Error = ErrorCode.ERR_Success;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async ETTask Run(MapUnit mapUnit, C2M_TeamLeave message, Action <M2C_TeamLeave> reply)
        {
            await ETTask.CompletedTask;

            M2C_TeamLeave response = new M2C_TeamLeave();

            try
            {
                //判斷房間是否合法
                Room room = mapUnit.Room;
                if (room == null)
                {
                    response.Error = ErrorCode.ERR_RoomIdNotFound;
                    reply(response);
                    return;
                }

                if (room.Type != RoomType.Team)
                {
                    response.Error = ErrorCode.ERR_RoonTypeError;
                    reply(response);
                    return;
                }

                var roomTeamComponent = room.GetComponent <RoomTeamComponent>();
                if (roomTeamComponent == null)
                {
                    response.Error = ErrorCode.ERR_RoomTeamComponentNull;
                    reply(response);
                    return;
                }

                //刪除MapUnit訊息
                M2C_MapUnitDestroy m2C_MapUnitDestroy = new M2C_MapUnitDestroy();
                m2C_MapUnitDestroy.MapUnitId = mapUnit.Id;

                //廣播刪除MapUnit訊息(不包含自己)
                List <MapUnit> broadcastMapUnits = new List <MapUnit>();
                broadcastMapUnits.AddRange(room.GetAll());
                for (int i = 0; i < broadcastMapUnits.Count; i++)
                {
                    //過濾自己
                    if (broadcastMapUnits[i].Uid == mapUnit.Uid)
                    {
                        broadcastMapUnits.RemoveAt(i);
                        break;
                    }
                }
                MapMessageHelper.BroadcastTarget(m2C_MapUnitDestroy, broadcastMapUnits);

                //對全體廣播離開組隊訊息(不包含自己)
                M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember();
                m2c_TeamModifyMember.Uid = mapUnit.Uid;
                MapMessageHelper.BroadcastTarget(m2c_TeamModifyMember, broadcastMapUnits);

                //廣播給自己失去房間
                M2C_TeamLose m2c_TeamLose = new M2C_TeamLose();
                m2c_TeamLose.LoseType = TeamLoseType.Other;
                MapMessageHelper.BroadcastTarget(m2c_TeamLose, mapUnit);

                bool isLeader = mapUnit.Uid == roomTeamComponent.Data.LeaderUid;

                //對全體廣播更換隊長(不包含自己)
                if (isLeader)
                {
                    M2C_TeamModifyData m2c_TeamModifyData = new M2C_TeamModifyData();
                    m2c_TeamModifyData.Data = roomTeamComponent.Data;
                    MapMessageHelper.BroadcastTarget(m2c_TeamModifyData, broadcastMapUnits);
                }

                //Player移除mapUnitId
                var proxy      = Game.Scene.GetComponent <CacheProxyComponent>();
                var playerSync = proxy.GetMemorySyncSolver <Player>();
                var player     = playerSync.Get <Player>(mapUnit.Uid);
                player?.LeaveRoom();
                await playerSync.Update(player);

                //先Response才釋放mapUnit
                reply(response);

                //中斷指定玩家與Map的連接
                mapUnit.GetComponent <MapUnitGateComponent>().IsDisconnect = true;
                Game.Scene.GetComponent <MapUnitComponent>().Remove(mapUnit.Id);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override async void Run(Session session, L2M_RoamingLeave message, Action <M2L_RoamingLeave> reply)
        {
            M2L_RoamingLeave response = new M2L_RoamingLeave();

            try
            {
                var     mapUnitComponent = Game.Scene.GetComponent <MapUnitComponent>();
                MapUnit mapUnit          = mapUnitComponent.GetByUid(message.Uid);

                // 判斷MapUnit是否存在在該Map上
                if (mapUnit == null)
                {
                    response.Error = ErrorCode.ERR_MapUnitMissing;
                    reply(response);
                    return;
                }

                //判斷房間是否合法
                Room room = mapUnit.Room;
                if (room == null)
                {
                    response.Error = ErrorCode.ERR_RoomIdNotFound;
                    reply(response);
                    return;
                }

                if (room.Type != RoomType.Roaming)
                {
                    response.Error = ErrorCode.ERR_RoonTypeError;
                    reply(response);
                    return;
                }

                //刪除MapUnit訊息
                M2C_MapUnitDestroy m2C_MapUnitDestroy = new M2C_MapUnitDestroy();
                m2C_MapUnitDestroy.MapUnitId = mapUnit.Id;

                //廣播刪除MapUnit訊息(不包含自己)
                List <MapUnit> broadcastMapUnits = new List <MapUnit>();
                broadcastMapUnits.AddRange(room.GetAll());
                for (int i = 0; i < broadcastMapUnits.Count; i++)
                {
                    //過濾自己
                    if (broadcastMapUnits[i].Uid == mapUnit.Uid)
                    {
                        broadcastMapUnits.RemoveAt(i);
                        break;
                    }
                }
                MapMessageHelper.BroadcastTarget(m2C_MapUnitDestroy, broadcastMapUnits);

                //Player移除mapUnitId
                var proxy      = Game.Scene.GetComponent <CacheProxyComponent>();
                var playerSync = proxy.GetMemorySyncSolver <Player>();
                var player     = playerSync.Get <Player>(mapUnit.Uid);
                player?.LeaveRoom();
                await playerSync.Update(player);

                //先Response才釋放mapUnit
                reply(response);

                //中斷指定玩家與Map的連接
                mapUnit.GetComponent <MapUnitGateComponent>().IsDisconnect = true;
                Game.Scene.GetComponent <MapUnitComponent>().Remove(mapUnit.Id);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        protected override void Run(MapUnit mapUnit, G2M_SessionDisconnect message)
        {
            //先Player離開地圖再移除mapUnit
            var proxy      = Game.Scene.GetComponent <CacheProxyComponent>();
            var playerSync = proxy.GetMemorySyncSolver <Player>();
            var player     = playerSync.Get <Player>(mapUnit.Uid);

            player?.LeaveRoom();

            Room room = mapUnit.Room;

            if (room != null)
            {
                RoomTeamComponent roomTeamComponent = room.GetComponent <RoomTeamComponent>();

                //刪除MapUnit
                M2C_MapUnitDestroy m2C_MapUnitDestroy = new M2C_MapUnitDestroy();
                m2C_MapUnitDestroy.MapUnitId = mapUnit.Id;

                //製作廣播列表
                List <MapUnit> broadcastMapUnits = new List <MapUnit>();
                broadcastMapUnits.AddRange(room.GetAll());
                for (int i = 0; i < broadcastMapUnits.Count; i++)
                {
                    //過濾自己
                    if (broadcastMapUnits[i].Uid == mapUnit.Uid)
                    {
                        broadcastMapUnits.RemoveAt(i);
                        break;
                    }
                }
                MapMessageHelper.BroadcastTarget(m2C_MapUnitDestroy, broadcastMapUnits);


                switch (room.Type)
                {
                case RoomType.Roaming:
                {
                }
                break;

                case RoomType.Team:
                {
                    //廣播成員異動訊息
                    M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember();
                    m2c_TeamModifyMember.Uid = mapUnit.Uid;
                    MapMessageHelper.BroadcastTarget(m2c_TeamModifyMember, broadcastMapUnits);

                    //判斷自身是否為隊長
                    bool isLeader = mapUnit.Uid == roomTeamComponent.Data.LeaderUid;

                    //廣播替換隊長訊息
                    if (isLeader)
                    {
                        M2C_TeamModifyData m2c_TeamModifyData = new M2C_TeamModifyData();
                        m2c_TeamModifyData.Data = roomTeamComponent.Data;
                        MapMessageHelper.BroadcastTarget(m2c_TeamModifyData, broadcastMapUnits);
                    }
                }
                break;
                }
            }

            //中斷指定玩家與Map的連接
            mapUnit.GetComponent <MapUnitGateComponent>().IsDisconnect = true;
            Game.Scene.GetComponent <MapUnitComponent>().Remove(mapUnit.Id);
        }
Exemple #11
0
        private void RunAsync(MapUnit mapUnit, L2M_SessionDisconnect message)
        {
            try
            {
                Room room = mapUnit.Room;
                if (room != null)
                {
                    RoomTeamComponent roomTeamComponent = room.GetComponent <RoomTeamComponent>();

                    // 刪除MapUnit
                    M2C_MapUnitDestroy m2C_MapUnitDestroy = new M2C_MapUnitDestroy();
                    m2C_MapUnitDestroy.MapUnitId = mapUnit.Id;

                    // 製作廣播列表
                    List <MapUnit> broadcastMapUnits = new List <MapUnit>();
                    broadcastMapUnits.AddRange(room.GetAll());
                    for (int i = 0; i < broadcastMapUnits.Count; i++)
                    {
                        // 過濾自己
                        if (broadcastMapUnits[i].Uid == mapUnit.Uid)
                        {
                            broadcastMapUnits.RemoveAt(i);
                            break;
                        }
                    }
                    MapMessageHelper.BroadcastTarget(m2C_MapUnitDestroy, broadcastMapUnits);

                    switch (room.Type)
                    {
                    case RoomType.Roaming:
                    {
                    }
                    break;

                    case RoomType.Team:
                    {
                        // 廣播成員異動訊息
                        M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember();
                        m2c_TeamModifyMember.Uid = mapUnit.Uid;
                        MapMessageHelper.BroadcastTarget(m2c_TeamModifyMember, broadcastMapUnits);

                        // 判斷自身是否為隊長
                        bool isLeader = mapUnit.Uid == roomTeamComponent.Data.LeaderUid;

                        // 廣播替換隊長訊息
                        if (isLeader)
                        {
                            M2C_TeamModifyData m2c_TeamModifyData = new M2C_TeamModifyData();
                            m2c_TeamModifyData.Data = roomTeamComponent.Data;
                            MapMessageHelper.BroadcastTarget(m2c_TeamModifyData, broadcastMapUnits);
                        }
                    }
                    break;
                    }
                }

                // 中斷指定玩家與Map的連接
                mapUnit.GetComponent <MapUnitGateComponent>().IsDisconnect = true;
                Game.Scene.GetComponent <MapUnitComponent>().Remove(mapUnit.Id);
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }
        protected override async ETTask Run(MapUnit mapUnit, C2M_TeamDisband message, Action <M2C_TeamDisband> reply)
        {
            await ETTask.CompletedTask;

            M2C_TeamDisband response = new M2C_TeamDisband();

            try
            {
                Room room = mapUnit.Room;

                if (room == null)
                {
                    response.Error = ErrorCode.ERR_RoomIdNotFound;
                    reply(response);
                    return;
                }

                if (room.Type != RoomType.Team)
                {
                    response.Error = ErrorCode.ERR_RoonTypeError;
                    reply(response);
                    return;
                }

                var roomTeamComponent = room.GetComponent <RoomTeamComponent>();
                if (roomTeamComponent == null)
                {
                    response.Error = ErrorCode.ERR_RoomTeamComponentNull;
                    reply(response);
                    return;
                }

                if (roomTeamComponent.Data?.LeaderUid != mapUnit.Uid)
                {
                    response.Error = ErrorCode.ERR_RoomTeamIsNotLeader;
                    reply(response);
                    return;
                }
                response.Error = 0;
                reply(response);

                //告知失去房間訊息
                M2C_TeamLose m2c_TeamLose = new M2C_TeamLose();
                m2c_TeamLose.LoseType = TeamLoseType.Disband;
                List <MapUnit> broadcastMapUnits = new List <MapUnit>();
                broadcastMapUnits.AddRange(room.GetAll());
                MapMessageHelper.BroadcastTarget(m2c_TeamLose, broadcastMapUnits);

                //讓隊員清空Map相關訊息
                var mapUnits   = room.GetAll();
                var proxy      = Game.Scene.GetComponent <CacheProxyComponent>();
                var playerSync = proxy.GetMemorySyncSolver <Player>();
                for (int i = 0; i < mapUnits?.Count; i++)
                {
                    //Player移除mapUnitId
                    var player = playerSync.Get <Player>(mapUnits[i].Uid);
                    player?.LeaveRoom();
                    await playerSync.Update(player);

                    //中斷指定玩家與Map的連接
                    mapUnits[i].GetComponent <MapUnitGateComponent>().IsDisconnect = true;
                    Game.Scene.GetComponent <MapUnitComponent>().Remove(mapUnits[i].Id);
                }

                //刪除房間實體
                var roomComponent = Game.Scene.GetComponent <RoomComponent>();
                await roomComponent.DestroyRoom(room.Id);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }